[Air-L] Call for Papers: journal gamevironments - February 1, 2022

Lisa Kienzl kienzl at uni-bremen.de
Mon Oct 25 13:44:03 PDT 2021


Dear all,

we are currently looking for contributions for the upcoming /Regular 
Issue 2022/ of the international peer-reviewed open-access journal 
/gamevironments/ - deadline for full paper submission is February 1, 
2022! Further details below.

Best wishes,


Lisa Kienzl
managing editor /gamevironments/

----------------------------------------------------

Call for Papers: journal GAMEVIRONMENTS Regular Issue 2022

================

To further explore the multilayered socio-cultural and political 
contexts of video games and gaming, the international peer-reviewed 
journal GAMEVIRONMENTS is calling for submissions for its Regular Issue 
2022. https://www.gamevironments.uni-bremen.de/ 
<https://www.gamevironments.uni-bremen.de/>

DEADLINES
The journal follows a fixed timeline for the Regular Issue:

1. February 2022: Full Chapter Submission

15. March 2022: Review Results Returned

1. May 2022: Revised Chapter Submission

summer Online-Publication



GAMEVIRONMENTS seeks to explore both established approaches and new 
frontiers of researching video games/gaming as related to religion, 
culture, and society. The journal encourages inter- and 
multidisciplinary works combining for example Cultural Studies, History, 
Religious studies, Theology, Ludology, and Psychology. All submitted 
articles will be reviewed on a double-blind peer-review basis.

================

Besides your contribution, we need keywords (up to 10), an abstract of 
up to 200 words, and a brief biographical paragraph (100 to 150 words) 
with your current institutional address and email address.

Please consult the gamevironments submission style sheet before 
submitting your paper, as well as the Help Desk for some general 
principles 
(https://www.gamevironments.uni-bremen.de/wp-content/uploads/2021/03/gamevironments-style-sheet.pdf 
<https://www.gamevironments.uni-bremen.de/wp-content/uploads/2021/03/gamevironments-style-sheet.pdf>). 


Video games are full of images, so it would be a good idea to include 
some of them, illustrating your argumentation. But, for any image, you 
need to hold the copyright. Please ensure that! Before publishing with 
the journal, you need to sign a copyright declaration which we provide. 
Please send all images as .jpg file(s) to us due to formatting issues.

There is no article processing charge. If you are ready, please send 
your contribution as an RTF file to the managing editor: 
games2 at uni-bremen.de <mailto:games2 at uni-bremen.de>.

================

PAPER TYPES
We include different categories of texts in the journal:

a) regular academic articles
Normally, articles should be between 5.000 words and 10.000 words in 
length. In general, a clear structure is of course helpful to understand 
your argumentation (introduction, discussing the relevance of your idea, 
theoretical frame, used method(s), case study and amount of new knowledge).

b) interviews
Next to academic articles we are interested in projects related to 
games, gamers, gaming and religion, culture, and society. For instance, 
if you have an interview with a game designer, a pedagogue working with 
games, etc., please feel free to share it in our journal!

c) research reports
Sometimes you may just want to give an impression of your current 
research, an introduction to a new project, or just have a longing for 
acclamation of about the 5% of successful third part funding that we get 
for this "weird stuff" – please feel free to do so :) In general, such 
research reports should be short descriptions between 3000 and 5000 
words in length. They are not peer-reviewed, but we as journal editors 
will give some revisions if necessary.

d) book reviews
There was a flow in publications concerned with games and 
religion/culture in the last years, so it could be interesting to 
introduce and discuss some of them. If you are reading a new book which 
you think can be helpful for other researchers, feel free to propose a 
review. Reviews should be around 1000 words. Please note that in most 
cases, the journal will not be able to provide a free copy for reviews, 
but will try to source a free copy for you.

e) game reviews
Due to the fact that we are a games journal that wants to collect, 
systematize and further develop the various recent multidisciplinary 
approaches in the research area, we need to know our way around in our 
field, namely GAMES! So if you are playing a game which you think can be 
an interesting and promising object of investigation, please send us 
proposals for a game review. Reviews should be around 1000 words. Please 
note that in most cases, the journal will not be able to provide a free 
copy for reviews.

https://www.gamevironments.uni-bremen.de/ 
<https://www.gamevironments.uni-bremen.de/>__


================



-- 
Dr. Dr. Lisa Kienzl

(sie/ihr | she/her)

Literaturen und Medien der Religion | Institut für Religionswissenschaft und Religionspädagogik
http://www.religion.uni-bremen.de  

Lab "Media and Religion" | ZeMKI, Centre for Media, Communication and Information Research
https://www.uni-bremen.de/en/zemki/labs/media-and-religion

Managing editor gamevironments
https://www.gamevironments.uni-bremen.de/

Universität Bremen
Sportturm (SpT)
Postfach 330 440
28359 Bremen
T. +49 (0)421 218 67912



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