[Air-L] Games & Gaming CfP
Nathaniel Poor
natpoor at gmail.com
Thu Mar 30 14:52:03 PDT 2023
HICSS CfP: Game Scholars and Hawaii in January!
Games & Gaming (Social and Digital Media track)
57th Annual Hawaii International Conference on System Sciences (HICSS)
January 3-6, 2024, at the Hilton Hawaiian Village Waikiki Beach Resort
For the eighth straight year, the Games & Gaming minitrack at HICSS is seeking papers that examine the social aspects of digital gaming. We feature work related to digital games and sociality that covers a variety of methods: qualitative, quantitative, and mixed methods papers are welcome, ranging from interviews to big data analyses, detailed observations of games and associated social or streaming networks, as well as theoretical papers looking at digital gaming practices in general. Types of games studied may include mobile, social, free to play, AAA, MMOs, PC, console, multiplayer, and indie games. As part of the Digital and Social Media track, papers must contain a social dimension, examining, for example, sociability, social practices, communities (in-game, out-game, across multiple spaces or time), use of social affordances, or some other social dimension. Student authors are welcome! See here for HICSS author instructions and guidelines: http://hicss.hawaii.edu/authors/.
There are several mini-tracks related to gaming, and we all coordinate. They include Gamification (in Decision Analytics and Service Science), Streaming Media in Entertainment (in Digital and Social Media), Esports (in Internet and the Digital Economy), Digitalization of Work (in Knowledge Innovation and Entrepreneurial Systems), Game-based Learning (in Knowledge Innovation and Entrepreneurial Systems), and the Metaverse (in Organizational Systems and Technology).
DATES
April 15: Submission site opens (see http://hicss.hawaii.edu/authors/)
June 15, 11:59 pm HST: Papers due
August 17: Decision notification
September 22: Camera ready version due
October 1: Deadline for at least one author to register for HICSS-56
January 3-6, 2024: Conference!
G&G TOPICS
Cooperative and competitive play
Community management
Fans and fan communities
Player communities
Network analysis of groups and communities in games
Social practices (in-game, out-game, both)
Toxicity online
Multiplayer games
Multigenerational play
Intercultural play
Streaming gameplay (e.g., Twitch, YouTube Live, etc.)
Game curation via sites like Steam
Social affordances of games
Social issues in game development
Game design for sociality
LINKS
HICSS: http://hicss.hawaii.edu/
Author Instructions: http://hicss.hawaii.edu/authors/
Digital and Social Media track: https://hicss.hawaii.edu/tracks-57/digital-and-social-media/
Papers from 2023: https://hdl.handle.net/10125/102510
Papers from 2022: https://scholarspace.manoa.hawaii.edu/handle/10125/79200
Papers from 2021: https://scholarspace.manoa.hawaii.edu/handle/10125/72169
CO-CHAIRS
Nathaniel Poor (Primary Contact Co-Chair)
Underwood Institute
natpoor at gmail.com
Steph Orme
Key Lime Interactive
orme.stephanie at gmail.com
Andy Phelps
American University & University of Canterbury
andymphelps at gmail.com
-------------------------------
Nathaniel Poor, Ph.D. (he/him/his)
Underwood Institute
http://www.underwood-institute.org/
http://github.com/natpoor
http://natpoor.blogspot.com/
http://sites.google.com/site/natpoor/
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