[Air-L] Deadline extension for submissions to Postcolonialism & Imperialism in and around Games anthology
Postcolonialism & Imperialism & Games
postcolonialgamestudies at gmail.com
Thu Jan 23 00:37:06 PST 2025
*Submission deadline extension: February 14, 2025*
Dear colleagues,
We would like to share that the deadline for submitting an abstract to the
anthology on Postcolonialism & Imperialism in and around Games has been
extended to February 14th. You can find the original Call for Papers below:
This anthology published by Palgrave-Macmillan looks to evaluate post- and
decolonial questions in game studies and identify future research
trajectories and underexplored areas pertaining to questions of colonialism
and imperialism in and around games. We seek submissions that expand on
these questions.
The *Deadline for abstracts is: 14th of February 2025. *Abstract
submissions (250-500 words) should be sent to
postcolonialgamestudies at gmail.com
*Background*
The question of colonialism and its historical background radiation has not
been relegated to the past. This is perhaps most noticeable today where a
settler colony functioning as the beachhead for western imperial powers is
conducting a genocide of the indigenous Palestinian people, while
terrorizing and invading its neighbouring populations with extensive
military and diplomatic support by Western governments despite massive
public protests. The historical analogies to previous colonial occupations
and conflicts are evident. Meanwhile, media rhetorics reminiscent of past
European colonial empires (Trouillot 1995) are once again resurfacing with
the depiction of the Other as misogynist terrorists and wealth-leeching
refugees (Lean 2012), barbaric orcs (Shlapentokh 2013), and yellow peril (Tchen
and Yeats 2014). The West’s descent into barbarism reflects Aimé
Césaire’s *Discourses
on Colonialism* (2000) where fascism at home and colonialism abroad are
intertwined and explicated through how colonizers ‘decivilize’ themselves
and “proceeds toward savagery” (ibid. 37-38). Concurrently, countries in
the so-called Global South face further immiseration; military, economic,
technological dependencies; and the unhindered challenges of disastrous
climate change (Hickel et al., 2024). Modern games are no stranger to such
dialectical movements, as they have reflected and reproduced 'the global
color line' in their production, their consumption, and their textual
representations (Dyer-Witheford and de Peuter 2021; Hammar et al. 2021; T.
Mukherjee 2023; S. Mukherjee 2017; Murray 2017).
Since the special issue on *Postcolonialist Perspectives in Games* (S.
Mukherjee and Hammar 2018) and Souvik Mukherjee’s *Empire Plays Back *(2017),
the issue of postcolonialism and its theoretical traditions have deepened
and explored in games research such as technodependencies and platforms (T.
Mukherjee 2023; Baeza-González 2021; Falcão, Marques, and Mussa 2020;
Nieborg, Young, and Joseph 2020); race and orientalism (Fickle 2019;
Patterson 2020; Patterson and Fickle 2024); anti-colonial board games (Mochocki
2023), race and play (Trammell 2023); the status of Northern indigenous
culture in and around games (O. Laiti et al. 2021; O. K. Laiti and Harrer
2023); and Indian boardgames (Rizvi and Kar 2024) and their colonial avatars
(S. Mukherjee 2025), just to name a few. Game makers have also expanded on
issues of colonialism in games (inkle 2021; Nidal Nijm Games 2022), and
move towards what LaPensee, Laiti & Longboat (2022) call ‘sovereign games’.
While the problem for game studies remains that the primary centers of
knowledge production reside in the Global North (Penix-Tadsen and Frasca
2019), we fully acknowledge the contributions in the spaces in and around
games and their study by people across the world in bringing fundamental
question of history and present-day (post)colonialism as seen in cases such
as South America (Falcão, Marques, and Mussa 2020; King 2024), South East
Asia (Jiwandono 2024; 2023) and Africa (Opoku-Agyemang 2015; Randle 2024;
Amoah and Tawia 2024).
Therefore, additional accounts if not critiques of the (mis)representation
of Orientalist attitudes, race, delinking, hybridity, subalternity, Afro-
and Indofuturism, notions of space and the fragmented postcolonial
identities, dependency theory and unequal exchange, and evaluations of
nationalisms in the Global South are consistently required. Indeed,
commercial analogue and digital games would not exist in their current
forms if not for the global division of the world between North and South.
It is therefore imperative that games research inquire and identify aspects
of postcolonialism and imperialism in and around games.
We seek submissions that expand on the established research and/or provide
new and underexplored topics pertaining to postcolonialism and imperialism
in and around games.
The *Deadline for abstracts is: 14th of February 2025. *Abstract
submissions should be sent to postcolonialgamestudies at gmail.com
Possible topics might include, but are not limited to:
· Colonialism / Neocolonialism / Postcolonialism
· The Other / Alterity
· Delinking / decoloniality
· Decolonization
· Orientalism
· Postcolonial praxis
· Imperialism / global capitalism / political economy
· Self-representation / voice / agency
· Third-Worldism
· Subalternity
· Nationalisms in the Global South
· Indigenous culture
· Religion(s) / Language(s) / Nationalism(s)
· Thirdspace
· Unequal exchange and the game industry
· Eurocentrism
· Game studies & politics of knowledge
· Ecology, colonialism, and game production
· Game platforms and colonialism
· Dependency theory and games
· Fascism as colonialism turned inward: Reactionary politics and
games
Abstract submissions should comprise of:
Abstract (250-500 words)
Author information (short biographical statement of 200 words)
Abstract submissions should be sent to postcolonialgamestudies at gmail.com.
Abstract submissions will then undergo an editorial review process. Authors
will be notified of the outcome as soon as reports are received.
*Timeline*
*Deadline for abstracts: 14th of February 2025*
*Notification of accepted abstracts: End of February 2025 *
*Deadline for full articles: 23rd of May 2025*
Chapter submissions should comprise of
Full-length article (5-8000 words) including references and a short
bibliography.
Author information (short biographical statement of 200 words)
Best regards,
Dr. Souvik Mukherjee, Department of English, Centre for Studies in Social
Sciences, Calcutta, Kolkata, India
Dr. Emil Lundedal Hammar, Royal Danish Academy of Fine Arts, Copenhagen,
Denmark.
*Bibliography*
Amoah, Lloyd G. Adu, and Eyram Tawia. 2024. “Africa and the Global Video
Games Industry: Ties, Tensions, and Tomorrow.” In *Examining the Rapid
Advance of Digital Technology in Africa*, 42–60. IGI Global.
https://www.igi-global.com/chapter/africa-and-the-global-video-games-industry/339981
.
Baeza-González, Sebastián. 2021. “Video Games Development in the Periphery:
Cultural Dependency?” *Geografiska Annaler: Series B, Human Geography* 103
(1): 39–54. https://doi.org/10.1080/04353684.2021.1894077.
Césaire, Aimé. 2000. *Discourse on Colonialism*. New York: Monthly Review
Press.
Dyer-Witheford, Nick, and Greig de Peuter. 2021. “Postscript: Gaming While
Empire Burns.” *Games and Culture* 16 (3): 371–80.
https://doi.org/10.1177/1555412020954998.
Falcão, Thiago, Daniel Marques, and Ivan Mussa. 2020. “# BOYCOTTBLIZZARD:
Capitalismo de Plataforma e a Colonização Do Jogo.” *Contracampo* 39 (2).
https://www.academia.edu/download/96394515/pdf.pdf.
Fickle, Tara. 2019. *The Race Card: From Gaming Technologies to Model
Minorities*. New York: NYU Press.
Hammar, Emil Lundedal, Lars de Wildt, Souvik Mukherjee, and Caroline
Pelletier. 2021. “Politics of Production: Videogames 10 Years after Games
of Empire.” *Games and Culture* 16 (3): 287–93.
https://doi.org/10.1177/1555412020954996.
Hickel, Jason, Morena Hanbury Lemos, and Felix Barbour. 2024. “Unequal
Exchange of Labour in the World Economy.” Nature Communications 15 (1):
6298. https://doi.org/10.1038/s41467-024-49687-y.
inkle. 2021. “Heaven’s Vault.” PC. United Kingdom.
Jiwandono, Haryo Pambuko. 2023. “The White Peril. Colonial Expressions in
Digital Games.” *Gamevironments*, no. 18, 38–74.
———. 2024. “Mobile Game Esports as an Indonesian National Identity.” In *Asian
Histories and Heritages in Video Games*, 159–75. Routledge.
https://www.taylorfrancis.com/chapters/edit/10.4324/9781003461319-10/mobile-game-esports-indonesian-national-identity-haryo-pambuko-jiwandono
.
King, Edward. 2024. “Gaming Race in Brazil: Video Games and Algorithmic
Racism.” *Journal of Latin American Cultural Studies* 33 (1): 149–65.
https://doi.org/10.1080/13569325.2024.2307540.
Laiti, Outi, Sabine Harrer, Satu Uusiautti, and Annakaisa Kultima. 2021.
“Sustaining Intangible Heritage through Video Game Storytelling - the Case
of the Sami Game Jam.” *International Journal of Heritage Studies* 27 (3):
296–311. https://doi.org/10.1080/13527258.2020.1747103.
Laiti, Outi Kaarina, and Sabine Harrer. 2023. ““A Tale of Two Paths":
Approaching Difference in Game Research Collaboration through Gulahalan.”
In *Race in Games and Game Studies Conference*.
https://researchportal.helsinki.fi/en/publications/a-tale-of-two-paths-approaching-difference-in-game-research-colla
.
LaPensée, Elizabeth A, Outi Laiti, and Maize Longboat. 2022. “Towards
Sovereign Games.” *Games and Culture* 17 (3): 328–43.
https://doi.org/10.1177/15554120211029195.
Lean, Nathan Chapman. 2012. *The Islamophobia Industry: How the Right
Manufactures Fear of Muslims*. Edited by John L. Esposito. Pluto Press
London.
Mochocki, Michal, ed. 2023. *Heritage, Memory and Identity in Postcolonial
Board Games*. London: Routledge. https://doi.org/10.4324/9781003356318.
Mukherjee, Souvik. 2017. *Videogames and Postcolonialism: Empire Plays Back*.
London: Palgrave Macmillan.
———. 2025. *Indian Boardgames, Colonial Avatars: Transculturation,
Colonialism and Boardgames*. Oldenbourg: De Gruyter.
https://www.degruyter.com/document/isbn/9783110758627/html.
Mukherjee, Souvik, and Emil Lundedal Hammar. 2018. “Introduction to the
Special Issue on Postcolonial Perspectives in Game Studies.” *Open Library
of Humanities*, Postcolonial Perspectives in Game Studies, .
Mukherjee, Tathagata. 2023. “Videogame Distribution and Steam’s Imperialist
Practices: Platform Coloniality in Game Distribution.” *Journal of Games
Criticism* (blog). August 23, 2023.
https://gamescriticism.org/2023/08/23/mukherjee-5-a/.
Murray, Soraya. 2017. *On Video Games: The Visual Politics of Race, Gender
and Space*. London New York: I.B. Tauris & Co Ltd.
Nidal Nijm Games. 2022. “Fursan Al-Aqsa: The Knights of the Al-Aqsa
Mosque.” PC.
https://store.steampowered.com/app/1714420/Fursan_alAqsa_The_Knights_of_the_AlAqsa_Mosque/
.
Nieborg, David, Chris J. Young, and Daniel Joseph. 2020. “App Imperialism:
The Political Economy of the Canadian App Store.” *Social Media + Society*
6 (2). https://doi.org/10.1177/2056305120933293.
Opoku-Agyemang, Kwabena. 2015. “Lost/Gained in Translation: Oware 3D,
Ananse: The Origin and Questions of Hegemony.” *Journal of Gaming & Virtual
Worlds* 7 (2): 155–68. https://doi.org/10.1386/jgvw.7.2.155_1.
Patterson, Christopher B. 2020. *Open World Empire: Race, Erotics, and the
Global Rise of Video Games*. New York: NYU Press.
Patterson, Christopher B., and Tara Fickle, eds. 2024. *Made in
Asia/America: Why Video Games Were Never (Really) about Us*. Duke
University Press. https://doi.org/10.1215/9781478059264.
Penix-Tadsen, Phillip, and Gonzalo Frasca, eds. 2019. *Video Games and the
Global South*. Pittsburgh, PA: Carnegie Mellon University.
Randle, Oluwarotimi. 2024. “An Indigenized Framework for Game Design
Curriculum for African Universities.” *Jurnal Bidang Pendidikan Dasar* 8
(1): 25–33. https://doi.org/10.21067/jbpd.v8i1.9316.
Rizvi, Zahra, and Souvik Kar. 2024. “Curating a Boardgames Museum in India:
The Case of the Gautam Sen Memorial Boardgames Museum; An Interview with
Souvik Mukherjee and Amrita Sen.” *Press Start* 10 (2): 52–66.
Shlapentokh, Dmitry. 2013. “Russians as Asiatics: Memory about the
Present.” *European Review* 21 (1): 41–55.
https://doi.org/10.1017/S1062798712000269.
Tchen, John Kuo Wei, and Dylan Yeats. 2014. *Yellow Peril!: An Archive of
Anti-Asian Fear*. Verso Books.
Trammell, Aaron. 2023. *Repairing Play: A Black Phenomenology*. MIT Press.
Trouillot, Michel-Rolph. 1995. *Silencing the Past: Power and the
Production of History*. Boston, Massachuetts: Beacon Press.
More information about the Air-L
mailing list