[Assam] Creativity 101
Chan Mahanta
cmahanta at charter.net
Sat Aug 25 13:40:18 PDT 2007
Excellent piece. Addresses some of the very
issues our nay-saying friends won't relent on .
And would those who were offended by my pointing
out Indian education's absence from inculcating
creativity, take a second look?
I doubt it :-).
How about learned helplessness? We will have to
wait and see how that plays out.
At 1:02 PM -0700 8/25/07, Dilip/Dil Deka wrote:
>In an effort to steer the discussion on
>creativity in a productive direction, I am
>posting the following. It is a little long but
>you get an idea how creativity can be awakened
>in a person within the first few paragraphs. One
>cannot say that creativity is dead in India but
>definitely it is not awake. The teaching process
>and teacher training have big roles in awakening
>creativity. If you think back, we all had
>teachers who challenged us to think creatively
>but they were few and far between. Like this
>article says you need both linear and
>associative thinking to function. However it is
>the latter that leads to new ideas.
>Dilip
>==================================================
>
>Introduction to Creative Thinking
>
>Robert Harris
>Version Date: July 1, 1998
>
>Much of the thinking done in formal education
>emphasizes the skills of analysis--teaching
>students how to understand claims, follow or
>create a logical argument, figure out the
>answer, eliminate the incorrect paths and focus
>on the correct one. However, there is another
>kind of thinking, one that focuses on exploring
>ideas, generating possibilities, looking for
>many right answers rather than just one. Both of
>these kinds of thinking are vital to a
>successful working life, yet the latter one
>tends to be ignored until after college. We
>might differentiate these two kinds of thinking
>like this:
>Critical Thinking Creative Thinking analytic
>generative convergent divergent vertical lateral
>probability possibility judgment suspended
>judgment focused diffuse objective subjective
>answer an answer left brain right brain verbal
>visual linear associative reasoning richness,
>novelty yes but yes and
>In an activity like problem solving, both kinds
>of thinking are important to us. First, we must
>analyze the problem; then we must generate
>possible solutions; next we must choose and
>implement the best solution; and finally, we
>must evaluate the effectiveness of the solution.
>As you can see, this process reveals an
>alternation between the two kinds of thinking,
>critical and creative. In practice, both kinds
>of thinking operate together much of the time
>and are not really independent of each other.
>
>What is Creativity?
>
>An Ability. A simple definition is that
>creativity is the ability to imagine or invent
>something new. As we will see below, creativity
>is not the ability to create out of nothing
>(only God can do that), but the ability to
>generate new ideas by combining, changing, or
>reapplying existing ideas. Some creative ideas
>are astonishing and brilliant, while others are
>just simple, good, practical ideas that no one
>seems to have thought of yet.
>Believe it or not, everyone has substantial
>creative ability. Just look at how creative
>children are. In adults, creativity has too
>often been suppressed through education, but it
>is still there and can be reawakened. Often all
>that's needed to be creative is to make a
>commitment to creativity and to take the time
>for it.
>An Attitude. Creativity is also an attitude: the
>ability to accept change and newness, a
>willingness to play with ideas and
>possibilities, a flexibility of outlook, the
>habit of enjoying the good, while looking for
>ways to improve it. We are socialized into
>accepting only a small number of permitted or
>normal things, like chocolate-covered
>strawberries, for example. The creative person
>realizes that there are other possibilities,
>like peanut butter and banana sandwiches, or
>chocolate-covered prunes.
>A Process. Creative people work hard and
>continually to improve ideas and solutions, by
>making gradual alterations and refinements to
>their works. Contrary to the mythology
>surrounding creativity, very, very few works of
>creative excellence are produced with a single
>stroke of brilliance or in a frenzy of rapid
>activity. Much closer to the real truth are the
>stories of companies who had to take the
>invention away from the inventor in order to
>market it because the inventor would have kept
>on tweaking it and fiddling with it, always
>trying to make it a little better.
>The creative person knows that there is always room for improvement.
>
>Creative Methods
>
>Several methods have been identified for
>producing creative results. Here are the five
>classic ones:
>Evolution. This is the method of incremental
>improvement. New ideas stem from other ideas,
>new solutions from previous ones, the new ones
>slightly improved over the old ones. Many of the
>very sophisticated things we enjoy today
>developed through a long period of constant
>incrementation. Making something a little better
>here, a little better there gradually makes it
>something a lot better--even entirely different
>from the original.
>For example, look at the history of the
>automobile or any product of technological
>progress. With each new model, improvements are
>made. Each new model builds upon the collective
>creativity of previous models, so that over
>time, improvements in economy, comfort, and
>durability take place. Here the creativity lies
>in the refinement, the step-by-step improvement,
>rather than in something completely new. Another
>example would be the improvement of the common
>wood screw by what are now commonly called
>drywall screws. They have sharper threads which
>are angled more steeply for faster penetration
>and better holding. The points are self tapping.
>The shanks are now threaded all the way up on
>lengths up to two inches. The screws are so much
>better that they can often be driven in without
>pilot holes, using a power drill.
>The evolutionary method of creativity also
>reminds us of that critical principle: Every
>problem that has been solved can be solved again
>in a better way. Creative thinkers do not
>subscribe to the idea that once a problem has
>been solved, it can be forgotten, or to the
>notion that "if it ain't broke, don't fix it." A
>creative thinker's philosophy is that "there is
>no such thing as an insignificant improvement."
>Synthesis. With this method, two or more
>existing ideas are combined into a third, new
>idea. Combining the ideas of a magazine and an
>audio tape gives the idea of a magazine you can
>listen to, one useful for blind people or
>freeway commuters.
>For example, someone noticed that a lot of
>people on dates went first to dinner and then to
>the theater. Why not combine these two events
>into one? Thus, the dinner theater, where people
>go first to eat and then to see a play or other
>entertainment.
>Revolution. Sometimes the best new idea is a
>completely different one, an marked change from
>the previous ones. While an evolutionary
>improvement philosophy might cause a professor
>to ask, "How can I make my lectures better and
>better?" a revolutionary idea might be, "Why not
>stop lecturing and have the students teach each
>other, working as teams or presenting reports?"
>For example, the evolutionary technology in
>fighting termites eating away at houses has been
>to develop safer and faster pesticides and
>gasses to kill them. A somewhat revolutionary
>change has been to abandon gasses altogether in
>favor of liquid nitrogen, which freezes them to
>death or microwaves, which bake them. A truly
>revolutionary creative idea would be to ask,
>"How can we prevent them from eating houses in
>the first place?" A new termite bait that is
>placed in the ground in a perimeter around a
>house provides one answer to this question.
>Reapplication. Look at something old in a new
>way. Go beyond labels. Unfixate, remove
>prejudices, expectations and assumptions and
>discover how something can be reapplied. One
>creative person might go to the junkyard and see
>art in an old model T transmission. He paints it
>up and puts it in his living room. Another
>creative person might see in the same
>transmission the necessary gears for a
>multi-speed hot walker for his horse. He hooks
>it to some poles and a motor and puts it in his
>corral. The key is to see beyond the previous or
>stated applications for some idea, solution, or
>thing and to see what other application is
>possible.
>For example, a paperclip can be used as a tiny
>screwdriver if filed down; paint can be used as
>a kind of glue to prevent screws from loosening
>in machinery; dishwashing detergents can be used
>to remove the DNA from bacteria in a lab;
>general purpose spray cleaners can be used to
>kill ants.
>Changing Direction. Many creative breakthroughs
>occur when attention is shifted from one angle
>of a problem to another. This is sometimes
>called creative insight.
>A classic example is that of the highway
>department trying to keep kids from
>skateboarding in a concrete-lined drainage
>ditch. The highway department put up a fence to
>keep the kids out; the kids went around it. The
>department then put up a longer fence; the kids
>cut a hole in it. The department then put up a
>stronger fence; it, too, was cut. The department
>then put a threatening sign on the fence; it was
>ignored. Finally, someone decided to change
>direction, and asked, "What really is the
>problem here? It's not that the kids keep
>getting through the barrier, but that they want
>to skateboard in the ditch. So how can we keep
>them from skateboarding in the ditch?" The
>solution was to remove their desire by pouring
>some concrete in the bottom of the ditch to
>remove the smooth curve. The sharp angle created
>by the concrete made skateboarding impossible
>and the activity stopped. No more skateboarding
>problems, no more fence problems.
>This example reveals a critical truth in problem
>solving: the goal is to solve the problem, not
>to implement a particular solution. When one
>solution path is not working, shift to another.
>There is no commitment to a particular path,
>only to a particular goal. Path fixation can
>sometimes be a problem for those who do not
>understand this; they become overcommitted to a
>path that does not work and only frustration
>results.
>
>Negative Attitudes That Block Creativity
>
>1. Oh no, a problem! The reaction to a problem
>is often a bigger problem than the problem
>itself. Many people avoid or deny problems until
>it's too late, largely because these people have
>never learned the appropriate emotional,
>psychological, and practical responses. A
>problem is an opportunity. The happiest people
>welcome and even seek out problems, meeting them
>as challenges and opportunities to improve
>things. Definition: a problem is (1) seeing the
>difference between what you have and what you
>want or (2) recognizing or believing that there
>is something better than the current situation
>or (3) an opportunity for a positive act.
>Seeking problems aggressively will build
>confidence, increase happiness, and give you a
>better sense of control over your life.
>2. It can't be done. This attitude is, in
>effect, surrendering before the battle. By
>assuming that something cannot be done or a
>problem cannot be solved, a person gives the
>problem a power or strength it didn't have
>before. And giving up before starting is, of
>course, self fulfilling. But look at the history
>of solutions and the accompanying skeptics: man
>will never fly, diseases will never be
>conquered, rockets will never leave the
>atmosphere. Again, the appropriate attitude is
>summed up by the statement, "The difficult we do
>immediately; the impossible takes a little
>longer."
>3. I can't do it. Or There's nothing I can do.
>Some people think, well maybe the problem can be
>solved by some expert, but not by me because I'm
>not (a) smart enough, (b) an engineer, or (c) a
>blank (whether educated, expert, etc.) Again,
>though, look at the history of problem solving.
>Who were the Wright brothers that they could
>invent an airplane? Aviation engineers? No, they
>were bicycle mechanics. The ball point pen was
>invented by a printer's proofreader, Ladislao
>Biro, not a mechanical engineer. Major advances
>in submarine design were made by English
>clergyman G. W. Garrett and by Irish
>schoolmaster John P. Holland. The cotton gin was
>invented by that well known attorney and tutor,
>Eli Whitney. The fire extinguisher was invented
>by a captain of militia, George Manby.
>And so on. In fact, a major point made by recent
>writers about corporate excellence is that
>innovations in industry almost always come from
>individuals (not research groups) outside of the
>area of the invention. General Motors invented
>Freon, the refrigeration chemical, and
>tetraethyl lead, the gasoline additive.
>Kodachrome was invented by two musicians. The
>continuous steel casting process was invented by
>a watchmaker (fooling around with brass
>casting). Soap making chemists turned down the
>problem of inventing synthetic detergents: those
>detergents were invented by dye making chemists.
>In a nutshell, a good mind with a positive
>attitude and some good problem solving skills
>will go far in solving any problem. Interest in
>and commitment to the problem are the keys.
>Motivation--a willingness to expend the
>effort--is more important than laboratory
>apparatus. And remember that you can always do
>something. Even if you cannot totally eradicate
>the problem from the face of the earth, you can
>always do something to make the situation better.
>4. But I'm not creative. Everyone is creative to
>some extent. Most people are capable of very
>high levels of creativity; just look at young
>children when they play and imagine. The problem
>is that this creativity has been suppressed by
>education. All you need to do is let it come
>back to the surface. You will soon discover that
>you are surprisingly creative.
>5. That's childish. In our effort to appear
>always mature and sophisticated, we often
>ridicule the creative, playful attitudes that
>marked our younger years. But if you solve a
>problem that saves your marriage or gets you
>promoted or keeps your friend from suicide, do
>you care whether other people describe your
>route to the solution as "childish?" Besides,
>isn't play a lot of fun? Remember that sometimes
>people laugh when something is actually funny,
>but often they laugh when they lack the
>imagination to understand the situation.
>6. What will people think? There is strong
>social pressure to conform and to be ordinary
>and not creative.
>Here are some overheard examples:
>Creative Person: "I like to put water in my orange juice so it's less sweet."
>Ordinary Person: "You're weird, you know?"
>Ordinary Person: "What are you doing?"
>Creative Person: "We're painting our mailbox."
>Ordinary Person: "You're crazy."
>Creative Person: "Why don't we add a little garlic?"
>Ordinary Person: "Because the recipe doesn't call for garlic."
>Ordinary Person: "Why are you going this way? It's longer."
>Creative Person: "Because I like the drive."
>Ordinary Person: "Did anyone ever tell you you're strange?"
>The constant emphasis we see in society is
>toward the ruthlessly practical and conformist.
>Even the wild fashions, from those in Vogue to
>punk rock, are narrowly defined, and to deviate
>from them is considered wrong or ridiculous.
>Some peoples' herd instinct is so strong that
>they make sheep look like radical individualists.
>So, what will people think? Well, they're
>already talking about you, saying that your nose
>is too big or your shoes are funny or you date
>weird people. So, since others are going to talk
>about you in unflattering ways anyway, you might
>as well relax and let your creativity and
>individualism flow.
>Almost every famous contributor to the
>betterment of civilization was ridiculed and
>sometimes even jailed. Think about Galileo. And
>look what happened to Jesus. Quotation:
>"Progress is made only by those who are strong
>enough to endure being laughed at." Solutions
>are often new ideas, and new ideas, being
>strange, are usually greeted with laughter,
>contempt, or both. That's just a fact of life,
>so make up your mind not to let it bother you.
>Ridicule should be viewed as a badge of real
>innovative thinking.
>7. I might fail. Thomas Edison, in his search
>for the perfect filament for the incandescent
>lamp, tried anything he could think of,
>including whiskers from a friend's beard. In
>all, he tried about 1800 things. After about
>1000 attempts, someone asked him if he was
>frustrated at his lack of success. He said
>something like, "I've gained a lot of
>knowledge--I now know a thousand things that
>won't work."
>Fear of failure is one of the major obstacles to
>creativity and problem solving. The cure is to
>change your attitude about failure. Failures
>along the way should be expected and accepted;
>they are simply learning tools that help focus
>the way toward success. Not only is there
>nothing wrong with failing, but failing is a
>sign of action and struggle and attempt--much
>better than inaction. The go-with-the- flow
>types may never fail, but they are essentially
>useless to humanity, nor can they ever enjoy the
>feeling of accomplishment that comes after a
>long struggle.
>Suppose you let your fear of failure guide your
>risk taking and your attempts. You try only
>three things in a year because you are sure of
>succeeding. At the end of the year the score is:
>Successes 3, Failures 0. Now suppose the next
>year you don't worry about failing, so you try a
>hundred things. You fail at 70 of them. At the
>end of the year the score is Successes 30,
>Failures 70. Which would you rather have--three
>successes or 30--ten times as many? And imagine
>what 70 failures will have taught you. Proverb:
>Mistakes aren't fun, but they sure are
>educational.
>
>Myths about Creative Thinking and Problem Solving
>
>1. Every problem has only one solution (or one
>right answer). The goal of problem solving is to
>solve the problem, and most problems can be
>solved in any number of ways. If you discover a
>solution that works, it is a good solution.
>There may be other solutions thought of by other
>people, but that doesn't make your solution
>wrong. What is THE solution to putting words on
>paper? Fountain pen, ball point, pencil, marker,
>typewriter, printer, Xerox machine, printing
>press?
>2. The best answer/solution/method has already
>been found. Look at the history of any solution
>set and you'll see that improvements, new
>solutions, new right answers, are always being
>found. What is the solution to human
>transportation? The ox or horse, the cart, the
>wagon, the train, the car, the airplane, the
>jet, the SST? Is that the best and last? What
>about pneumatic tubes, hovercraft, even Star
>Trek type beams?
>What is the best way to put words on paper? The
>word processor? Is that the last invention? How
>about voice recognition, or thought wave input?
>On a more everyday level, many solutions now
>seen as best or at least entrenched were put in
>place hastily and without much thought--such as
>the use of drivers' licenses for ID cards or
>social security numbers for taxpayer ID numbers.
>Other solutions are entrenched simply for
>historical reasons: they've always been done
>that way. Why do shoe laces still exist, when
>technology has produced several other, better
>ways to attach shoes to feet (like velcro,
>elastic, snap buttons, and so on)?
>3. Creative answers are complex technologically.
>Only a few problems require complex
>technological solutions. Most problems you'll
>meet with require only a thoughtful solution
>requiring personal action and perhaps a few
>simple tools. Even many problems that seem to
>require a technological solution can be
>addressed in other ways.
>For example, what is the solution to the large
>percentage of packages ruined by the Post
>Office? Look at the Post Office package handling
>method. Packages are tossed in bins when you
>send them. For the solution, look at United
>Parcel. When you send a package, it is put on a
>shelf. The change from bin to shelf is not a
>complex or technological solution; it's just a
>good idea, using commonly available materials.
>As another example, when hot dogs were first
>invented, they were served to customers with
>gloves to hold them. Unfortunately, the
>customers kept walking off with the gloves. The
>solution was not at all complex: serve the hot
>dog on a roll so that the customer's fingers
>were still insulated from the heat. The roll
>could be eaten along with the dog. No more
>worries about disappearing gloves. (Note by the
>way what a good example of changing direction
>this is. Instead of asking, "How can I keep the
>gloves from being taken?" the hot dog server
>stopped thinking about gloves altogether.)
>4. Ideas either come or they don't. Nothing will
>help. There are many successful techniques for
>stimulating idea generation. We will be
>discussing and applying them.
>
>Mental Blocks to Creative Thinking and Problem Solving
>
>1. Prejudice. The older we get, the more
>preconceived ideas we have about things. These
>preconceptions often prevent us from seeing
>beyond what we already know or believe to be
>possible. They inhibit us from accepting change
>and progress.
>Example problem: How to connect sections of
>airplanes with more ease and strength than using
>rivets. A modern solution is to use glue--glue
>the sections together. We probably wouldn't
>think of this solution because of our prejudice
>about the word and idea of glue. But there are
>many kinds of glue, and the kind used to stick
>plane parts together makes a bond stronger than
>the metal of the parts themselves.
>Another problem: How can we make lighter weight
>bullet proof windows? Thicker glass is too
>heavy. Answer: Use plastic. Again, we are
>prejudiced against plastic. But some plastics
>are not flimsy at all and are used in place of
>steel and in bullet proof windows.
>Another problem: Make a ship's hull that won't
>rust or rot like steel or wood. Solution: Use
>concrete. Our prejudice is that concrete is too
>heavy. Why not make lightweight concrete? That's
>what's done.
>Final example: How to divide a piece of cake
>equally between two kids so they won't complain
>that one kid is preferred over the other: "You
>gave him the bigger piece; you like him better!
>Waaaah!" Solution: Put the kids in charge of
>dividing the cake. Our prejudice is that
>immature, selfish kids can't do the job. But the
>solution, one cuts the cake, the other has first
>choice of pieces, works very well.
>2. Functional fixation. Sometimes we begin to
>see an object only in terms of its name rather
>in terms of what it can do. Thus, we see a mop
>only as a device for cleaning a floor, and do
>not think that it might be useful for clearing
>cobwebs from the ceiling, washing the car, doing
>aerobic exercise, propping a door open or
>closed, and so on. (Later on in the semester, we
>will be doing "uses for" to break out of this
>fixation.)
>There is also a functional fixation of
>businesses. In the late nineteenth and early
>twentieth centuries the railroads saw themselves
>as railroads. When automobiles and later
>airplanes began to come in, the railroads didn't
>adapt. "That's not our business," they said. But
>if they had seen themselves as in the people
>transportation business rather than in the
>railroad business, they could have capitalized
>on a great opportunity.
>Similarly, when the telephone began its rise,
>some of the telegraph companies said, "That's
>not our business; we're telegraph companies."
>But if they had said, "Hey, we're in the
>communication business, and here's a new way to
>communicate," they would have grown rather than
>died. Compare Western Union to AT&T. And have
>you heard of those big calculator companies
>Dietzgen or Pickett? No? Well, they were among
>the biggest makers of slide rules. But when
>electronic calculators began to rise, they
>didn't know what business they were in. They
>thought they were in the slide rule business,
>when they were really in the calculator
>business. They didn't adapt, they didn't accept
>the challenge of change and opportunity, and
>they fell.
>And there's a functional fixation of people,
>too. Think a minute how you react when you see
>your pastor mowing his lawn, or your auto
>mechanic on a television show promoting a book.
>Stereotyping can even be a form of functional
>fixation--how many people would laugh at a
>blonde quoting Aristotle? Too often we permit
>only a narrow range of attitudes and behaviors
>in other people, based on bias, prejudice, hasty
>generalization, or limited past experience.
>Think of those statements like, "I can't believe
>he said that," or "Imagine her doing that," and
>so on. But recall the proverb, "The goal of my
>life is not to live down to your expectations."
>3. Learned helplessness. This is the feeling
>that you don't have the tools, knowledge,
>materials, ability, to do anything, so you might
>as well not try. We are trained to rely on other
>people for almost everything. We think small and
>limit ourselves. But the world can be interacted
>with.
>If you are in need of information, there are
>libraries, bookstores, friends, professors, and,
>of course, the Internet. And there are also
>city, county, and state government agencies with
>addresses and phone numbers and web sites. There
>are thousands of government agencies that really
>exist and that will talk to you. Contact the EPA
>if you're working on air pollution or
>pesticides. Get some government publications.
>Call your state senator or federal congressman
>for help on bills, information, problems.
>Contact the manufacturer of a product to find
>out what you want to know about it.
>If you are technologically poor, you can learn.
>Learn how to cook, use tools, make clothes, use
>a computer. You can learn to do anything you
>really want to do. All you need is the
>motivation and commitment. You can learn to fly
>an airplane, drive a truck, scuba dive, fix a
>car--name it.
>4. Psychological blocks. Some solutions are not
>considered or are rejected simply because our
>reaction to them is "Yuck." But icky solutions
>themselves may be useful or good if they solve a
>problem well or save your life. Eating lizards
>and grasshoppers doesn't sound great, but if it
>keeps you alive in the wilderness, it's a good
>solution.
>Perhaps more importantly, what at first seem to
>be icky ideas may lead to better
>solutions--de-ickified analogues of the
>original. When doctors noted that some
>unsophisticated natives were using giant ant
>heads to suture wounds, they imitated this
>pincer-closing technique by inventing the
>surgical staple.
>Psychological blocks prevent you from doing
>something just because it doesn't sound good or
>right, which is a pretty ridiculous thing.
>Overcoming such blocks can be really beneficial.
>Navy commandos in Vietnam overcame their blocks
>and put on women's panty hose when they marched
>through the swamps and jungle. The pantyhose cut
>down on the friction and rubbing from the plants
>and aided in removing the dozens of leeches
>after a mission. Overcoming the block to using
>your own blood to write a help note could save
>your life someday if you got kidnapped.
>
>Positive Attitudes for Creativity
>
>1. Curiosity. Creative people want to know
>things--all kinds of things-- just to know them.
>Knowledge does not require a reason. The
>question, "Why do you want to know that?" seems
>strange to the creative person, who is likely to
>respond, "Because I don't know the answer."
>Knowledge is enjoyable and often useful in
>strange and unexpected ways.
>For example, I was once attempting to repair
>something, without apparent success, when an
>onlooker asked testily, "Do you know what you're
>doing?" I replied calmly, "No, that's why I'm
>doing it."
>Next, knowledge, and especially wide ranging
>knowledge, is necessary for creativity to
>flourish to its fullest. Much creativity arises
>from variations of a known or combinations of
>two knowns. The best ideas flow from a well
>equipped mind. Nothing can come from nothing.
>In addition to knowing, creative people want to
>know why. What are the reasons behind decisions,
>problems, solutions, events, facts, and so
>forth? Why this way and not another? And why not
>try this or that?
>The curious person's questioning attitude toward
>life is a positive one, not a destructive one
>reflecting skepticism or negativism. It often
>seems threatening because too often there is no
>good reason behind many of the things that are
>taken for granted--there is no "why" behind the
>status quo.
>So ask questions of everyone. Ask the same
>question of different people just to be able to
>compare the answers. Look into areas of
>knowledge you've never before explored, whether
>cloth dying, weather forecasting, food
>additives, ship building, the U.S. budget, or
>the toxicity of laundry detergents.
>2. Challenge. Curious people like to identify
>and challenge the assumptions behind ideas,
>proposals, problems, beliefs, and statements.
>Many assumptions, of course, turn out to be
>quite necessary and solid, but many others have
>been assumed unnecessarily, and in breaking out
>of those assumptions often comes a new idea, a
>new path, a new solution.
>For example, when we think of a college, we
>traditionally think of a physical campus with
>classrooms, a library, and some nice trees. But
>why must college be a place (with congregated
>students and faculty) at all? Thus, the
>electronic college now exists, where students
>"go" to college right at home, online.
>Correspondence courses have existed for years,
>too, beginning with the challenging of the
>school-as-centralized-place idea.
>When we think of an electric motor, we
>automatically think of a rotating shaft machine.
>But why assume that? Why can't an electric motor
>have a linear output, moving in a straight line
>rather than a circle? With such a challenged
>assumption came the linear motor, able to power
>trains, elevators, slide locks, and so on.
>Problem: We make brandy, and for this special
>edition of our finest kind, we want a
>fully-grown pear in one piece inside each
>bottle. The bottle is narrow necked. How can we
>do it? As you think, watch for the assumptions
>you are making. Possible solutions (assuming
>fully grown pear): close the neck or bottom
>after insertion, use a plastic bottle like
>heat-shrink tubing, change to a wide mouth
>bottle. If we do not assume a fully grown pear:
>grow the pear from a bud inside the bottle.
>3. Constructive discontent. This is not a
>whining, griping kind of discontent, but the
>ability to see a need for improvement and to
>propose a method of making that improvement.
>Constructive discontent is a positive,
>enthusiastic discontent, reflecting the thought,
>"Hey, I know a way to make that better."
>Constructive discontent is necessary for a
>creative problem solver, for if you are happy
>with everything the way it is, you won't want to
>change anything. Only when you become discontent
>with something, when you see a problem, will you
>want to solve the problem and improve the
>situation.
>One of the hallmarks of the constructively
>discontented person is that of a problem seeking
>outlook. The more problems you find, the more
>solutions and therefore improvements you can
>make. Even previously solved problems can often
>be solved again, in a better way. A
>constructively discontent person might think,
>"This is an excellent solution, but I wonder if
>there isn't another solution that works even
>better (or costs less, etc)."
>Another mark of constructive discontent is the
>enjoyment of challenge. Creative people are
>eager to test their own limits and the limits of
>problems, willing to work hard, to persevere and
>not give up easily. Sometimes the discontent is
>almost artificial--they aren't really unhappy
>with the status quo of some area, but they want
>to find something better just for the challenge
>of it and the opportunity to improve their own
>lives and those of others.
>4. A belief that most problems can be solved. By
>faith at first and by experience later on, the
>creative thinker believes that something can
>always be done to eliminate or help alleviate
>almost every problem. Problems are solved by a
>commitment of time and energy, and where this
>commitment is present, few things are impossible.
>The belief in the solvability of problems is
>especially useful early on in attacking any
>problem, because many problems at first seem
>utterly impossible and scare off the fainter
>hearted. Those who take on the problem with
>confidence will be the ones most likely to think
>through or around the impossibility of the
>problem.
>5. The ability to suspend judgment and
>criticism. Many new ideas, because they are new
>and unfamiliar, seem strange, odd, bizarre, even
>repulsive. Only later do they become "obviously"
>great. Other ideas, in their original
>incarnations, are indeed weird, but they lead to
>practical, beautiful, elegant things. Thus, it
>is important for the creative thinker to be able
>to suspend judgment when new ideas are arriving,
>to have an optimistic attitude toward ideas in
>general, and to avoid condemning them with the
>typical kinds of negative responses like, "That
>will never work; that's no good; what an idiotic
>idea; that's impossible," and so forth. Hospital
>sterilization and antiseptic procedures,
>television, radio, the Xerox machine, and
>stainless steel all met with ho-hums and even
>hostile rejection before their persevering
>inventors finally sold someone on the ideas.
>Some of our everyday tools that we now love and
>use daily, were opposed when they were
>originally presented: Aluminum cookware? No one
>wants that. Teflon pans? They'll never sell.
>Erasers on pencils? That would only encourage
>carelessness. Computers? There's no market for
>more than a few, so why build them?
>Remember then that (1) an idea may begin to look
>good only after it becomes a bit more familiar
>or is seen in a slightly different context or
>clothing or circumstance and (2) even a very
>wild idea can serve as a stepping stone to a
>practical, efficient idea. By too quickly
>bringing your judgment into play, these fragile
>early ideas and their source can be destroyed.
>The first rule of brainstorming is to suspend
>judgment so that your idea-generating powers
>will be free to create without the restraint of
>fear or criticism. You can always go back later
>and examine--as critically as you want--what you
>have thought of.
>Proverb: "A crank is a genius whose idea hasn't yet caught on."
>6. Seeing the good in the bad. Creative
>thinkers, when faced with poor solutions, don't
>cast them away. Instead, they ask, "What's good
>about it?" because there may be something useful
>even in the worst ideas. And however little that
>good may be, it might be turned to good effect
>or made greater.
>Example problem: How can we get college students
>to learn grammar better? Solution: Spank their
>bottoms with a hickory stick. This isn't a good
>solution, partly because it's probably illegal.
>But should we just toss it out? Why not ask
>what's good about it? (1) it gives individual,
>attention to the poor performers, (2) it gives
>them public attention, (3) it motivates other
>students as well as the student being spanked,
>(4) it's easy and costs nothing. The next
>question is, Can we adapt or incorporate some of
>these good things into a more acceptable
>solution, whether derivative of the original or
>not?
>We easily fall into either/or thinking and
>believe that a bad solution is bad through and
>through, in every aspect, when in fact, it may
>have some good parts we can borrow and use on a
>good solution, or it may do inappropriately
>something that's worth doing appropriately. And
>often, the bad solution has just one really
>glaring bad part, that when remedied, leaves
>quite a good solution. In the above example,
>changing the physical spanking to a verbal
>spanking changes the entire aspect of the
>solution while keeping all the good points we
>identified.
>7. Problems lead to improvements. The attitude
>of constructive discontent searches for problems
>and possible areas of improvement, but many
>times problems arrive on their own. But such
>unexpected and perhaps unwanted problems are not
>necessarily bad, because they often permit
>solutions that leave the world better than
>before the problem arose.
>For example, the first margarine was made from
>beef fat, milk, water, and chopped cow udder. It
>wasn't extremely tasty or healthy. Then about
>the turn of the century a shortage of beef fat
>created a problem. What to use? The margarine
>makers turned to vegetable fats from various
>plants and the soybean, corn, and sunflower oils
>they used are still used today. The margarine is
>healthier and tastes better.
>Or think about exams or papers. When you don't
>do as well as you want, you think, "Oh no!" But
>actually, you have a good insight into what you
>don't know and still need to learn. You are
>aware of the geography of your knowledge in a
>much more detailed form than before the errors
>showed up.
>8. A problem can also be a solution. A fact that
>one person describes as a problem can sometimes
>be a solution for someone else. Above we noted
>that creative thinkers can find good ideas in
>bad solutions. Creative thinkers also look at
>problems and ask, "Is there something good about
>this problem?"
>For example, soon after the advent of
>cyanoacrylate adhesives (super glue), it was
>noted that if you weren't careful, you could
>glue your fingers together with it. This
>problem--a permanent skin bond--was soon seen as
>a solution, also. Surgeons in Viet Nam began to
>use super glue to glue wounds together.
>Another example, also involving glue: 3M
>chemists were experimenting with adhesives and
>accidentally came up with one that was so weak
>you could peel it right back off. Hold strength,
>shear strength, all were way below the minimum
>standards for any self-respecting adhesive. A
>glue that won't hold? Quite a problem. But this
>problem was also a solution, as you now see in
>Post-It Notes.
>9. Problems are interesting and emotionally
>acceptable. Many people confront every problem
>with a shudder and a turn of the head. They
>don't even want to admit that a problem
>exists--with their car, their spouse, their
>child, their job, their house, whatever. As a
>result, often the problem persists and drives
>them crazy or rises to a crisis and drives them
>crazy.
>Creative people see problems as interesting
>challenges worth tackling. Problems are not
>fearful beasts to be feared or loathed; they are
>worthy opponents to be jousted with and
>unhorsed. Problem solving is fun, educational,
>rewarding, ego building, helpful to society.
>
>Miscellaneous Good Attitudes
>
>1. Perseverance. Most people fail because they
>spend only nine minutes on a problem that
>requires ten minutes to solve. Creativity and
>problem solving are hard work and require fierce
>application of time and energy. There is no
>quick and easy secret. You need knowledge gained
>by study and research and you must put your
>knowledge to work by hard thinking and
>protracted experimentation. Youve surely read
>of the difficulties and setbacks faced by most
>of the famous inventors--how many filaments
>Edison tried before he found a working one, how
>many aircraft designs failed in the attempt to
>break the sound barrier. But planning to
>persevere is planning to succeed.
>2. A flexible imagination. Creative people are
>comfortable with imagination and with thinking
>so-called weird, wild, or unthinkable thoughts,
>just for the sake of stimulation. During
>brainstorming or just mental playfulness, all
>kinds of strange thoughts and ideas can be
>entertained. And the mind, pragmatist that it
>is, will probably find something useful in it
>all. We will look at several examples of this
>later on.
>3. A belief that mistakes are welcome. Modern
>society has for some reason conceived the idea
>that the only unforgivable thing is to fail or
>make a mistake. Actually failure is an
>opportunity; mistakes show that something is
>being done. So creative people have come to
>realize and accept emotionally that making
>mistakes is no negative biggie. One chief
>executive of a big American corporation warns
>all his newly hired managers, "Make sure you
>make a reasonable number of mistakes." Mistakes
>are educational and can lead to success--because
>they mean you are doing something.
>Sir Francis Pettit Smith, one of the early
>developers of the screw propeller, tried one
>design in 1836. During the test, half of it
>broke off--what a failure--but then the boat
>increased in speed substantially, revealing the
>efficiency of a new design, formed from a
>mistake.
>In sum, as Vergil once said, "They can who think
>they can." Having the proper positive attitude
>about generating new and useful ideas and
>solving problems is really a large part of the
>whole process.
>A few years ago, the pipes in my mom's house had
>finally rusted through and I was faced with the
>task of finding a plumber to get a bid. Knowing
>how much they charge for small repairs, I knew
>that doing a whole house would cost a fortune. I
>thought, "You know, I'd really like to do this
>job myself, but I wonder if I can." My neighbor
>happened to be around once when I said this, and
>he said, "Oh, you can do it." Just that simple
>expression gave me the positive attitude I
>needed to do it. So I did.
>
>Characteristics of the Creative Person
>
>curious
>seeks problems
>enjoys challenge
>optimistic
>able to suspend judgment
>comfortable with imagination
>sees problems as opportunities
>sees problems as interesting
>problems are emotionally acceptable
>challenges assumptions
>doesn't give up easily: perseveres, works hard
>
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