[Air-l] 2nd CFP: Playing With the Future
Jason Rutter
Jason.Rutter at man.ac.uk
Fri Nov 23 10:39:09 PST 2001
APOLOGIES FOR CROSS POSTING
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PLAYING WITH THE FUTURE:
DEVELOPMENT AND DIRECTIONS IN COMPUTER GAMING
APRIL 5-7, 2002
Centre for Research on Innovation and Competition,
University of Manchester
Manchester, England
Deadline for submissions: Friday, December 21, 2001.
Computer games have now been taking up room in people's homes for over
twenty-five years. The mid-seventies fad for the black and white block
graphics of Pong has turned into an industry worth over $6 billion in the
USA alone. The new generation of consoles along with the almost frenetic
development in graphic and CPU technologies for PCs demonstrates a time of
great technological innovation for gaming technology and this is reinforced
by the growing importance of new methods of gaming-related retail such as
web-based e-commerce and interactive digital television. Further, gamers are
becoming increasingly organised and professionalised through growing
consumer gaming exhibitions, national and international gaming competitions
and arenas such as LAN parties and online gaming.
At this rapidly moving point in the gaming industry the ESRC Centre for
Research on Innovation and Competition (CRIC) will be hosting a conference
of computer gaming, gamers and the gaming industry on the 5th-7th April 2002
at The University of Manchester.
Bringing together researchers from sociology, psychology, games design,
cultural studies, economics, management and other disciplines, along with
members from various sectors of the gaming industry such as developers,
publishers and retail the central aims of the conference are:
* To provide an international forum for the exchange of ideas, information
and analysis on the gaming industry and gamer research
* To foster research links between academic research and the gaming
industry and develop new networks of research activity
* To offer students a supportive environment for sharing and developing
their idea with more established researchers
* To facilitate dissemination of work produced for the conference in
printed and electronic format
The organisers welcome submissions from any discipline, as well as work from
those producing games and other leisure-orientated new media or working
within associated industries. Panel presentations which establish
connections across disciplines, institutions and/or continents are
especially encouraged.
We invite paper, presentation, and panel proposals on, but not restricted
to, the following areas:
Gamers:
Gamers as producers
Gaming communities
Ethnographies of gamers
Gender differences
Gaming Industries:
Organisational culture
E-commerce and bricks & mortar retail
Market values and sectors
Marketing
Strategic alliances
Gaming Effects:
Gaming and health
Gaming and development
Games software in education
Gaming technologies:
Technological convergence
Avatars and AI
Console wars
Gaming via WAP, WED and dTV
Games:
Textual analysis
Gender in games
Constructing gameplay
Character and narrative
Gaming history
Legal Aspects:
Software piracy
Game certification
IPR and copyright
Gamers as a consumer market
Individual paper and presentation proposals should be no more than 500
words. For panel proposals, the session organiser should submit a 250 word
description of the panel topic along with abstracts of up to 500 words for
each paper or presentation in the panel. The organisers are keen to
encourage experimentation with panel formats to enable exchange and
development. A guide for panel submission can be found at:
http://www.cric.ac.uk/cric/gamerz/panelguide.htm
Abstracts and proposals should be submitted electronically to
Jason.Rutter at man.ac.uk in RTF, Word or PDF format or sent to:
Jason Rutter
ESRC Centre for Research on Innovation and Competition,
The University of Manchester,
Ground Floor, Devonshire House,
Oxford Road,
Manchester,
M13 9QH
PH: +44 (0) 161 275 6859
http://www.cric.ac.uk/cric/gamerz/cfp.htm
FOR CONFERENCE UPDATES JOIN THE DIGIPLAY LIST AT
http://www.topica.com/lists/digiplay/
Deadline for abstracts: Friday, December 21, 2001.
Accepted authors notified: Friday January 21, 2002
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