[Air-L] CfP: Academic MindTrek 2010 - extended deadline for short papers, posters and demos until 6th June 2010

Helja Franssila Helja.Franssila at uta.fi
Tue May 18 23:32:36 PDT 2010


Hi,

CfP for Academic MindTrek 2010 in Tampere, Finland on 6th-8th October 
2010 is open. This year there are five theme categories: social media, 
ubiqutous and ambient media, digital games, open source and Media 
Business, Media Production and Media Management.

Entended due date for short paper, poster and tool demonstration 
submissions is 6th June 2010.

Looking forward to your contribution!

/Heljä Franssila

============================================================================================================================

Academic MindTrek 2010:
Call for Papers, Tutorials and Workshops
6th - 8th October, 2010
Tampere, Finland

confirmed keynote speakers (more are to come):
http://www.mindtrek.org, http://www.mindtrek.org/2010/academic

In cooperation with ACM, ACM SIGMM and ACM SIGCHI publications will be 
published in the ACM digital library and a selected set of high-level 
contributions will published as book chapters or in journals

See CfP in PDF-format: 
http://www.mindtrek.org/2010/sites/default/files/1st%20CfP_corrected.pdf

=============================================================================================================================

Academic MindTrek 2010 Call for Papers, Demonstrations, Tutorials and 
Workshops

We are pleased to invite you to the Academic MindTrek conference from 
6th - 8th October 2010, which brings together a cross-disciplinary crowd 
of people to investigate current and emerging topics of media in the 
ubiquitous arena. Among the media to be discussed, will be business, 
social, technical and content-related topics.

September 6th is the main Academic day, featuring the following themes:

Social Media
“Get social!” Social media and Web 2.0 technologies are applied in ever 
diverse practices both in private and public communities. Totally new 
business models are emerging, traditional communication and expression 
modalities are challenged, and new practices are constructed in the 
collaborative, interactive media space.

Ambient and Ubiquitous Media
“The medium is the message!” – This conference track focuses on the 
definition of ambient and ubiquitous media with a cross-disciplinary 
viewpoint: ambient media between technology, art, and content. The focus 
of this track is on applications, theory, art-works, mixed reality 
concepts, the Web 3.0, and user experiences that make ubiquitous and 
ambient media tick.

Digital Games
The culture and business of digital games is becoming increasingly 
varied. The current trends range from novel interface innovations and 
digital distribution channels to social game dynamics and 
player-generated content. The games track is open for theoretical works, 
empirical case studies and constructive projects.

Open Source
Open source software is gaining momentum in several forms. In addition 
to the huge increase in the number of open source projects started and 
the remarkable rise of FLOSS adoption by companies, new models of 
participation in the movement are emerging rapidly.

Media Business, Media Production and Media Management
Media business and media management face the challenges of the emergence 
of new forms of digital media. This theme focuses on business studies, 
policies, practices, and organizational structure of media firms. It 
discusses competition, patterns of media usage, advertising models, and 
how traditional media can cope with the challenges coming from digital 
media focusing on media business and media management issues.


In addition, special academic sessions (e.g. tutorials, demonstrations, 
workshops, and multidisciplinary sessions) will be held on Oct 7th & 
8th, parallel to the MindTrek business conference.  Academic speakers 
and authors are warmly welcome to attend the business conference tracks 
as part of the academic conference fee during these days as well.

The MindTrek Association hosts MindTrek as a yearly conference, where 
the Academic MindTrek conference has been a part of this unique set of 
events comprising competitions, world famous keynote speakers, plenary 
sessions, media festivals, and workshops since 1997. It is a meeting 
place where experts and thinkers present results from their latest work 
regarding the development of Internet, interactive media, and the 
information society. MindTrek brings together researchers and 
practitioners from diverse disciplines that are involved in the 
development of media in various fields, ranging from sociology and the 
economy, to technology.


The organising committee invites you to submit original high quality 
full papers, long or short, addressing the special theme and the topics, 
for presentation at the conference and inclusion in the proceedings.



Academic MindTrek 2010 offers a wider spectrum of topic areas that 
previously, and we are looking forward for:

- case-studies (successful, and especially unsuccessful ones)
- oral presentation of fresh and innovative ideas
- artistic installations and running system prototypes
- user-experience studies and evaluations
- technological novelties, evaluations, and solutions
- scientific, business, or media oriented contributions
- proposals for own workshops.



Paper Proposals
All submissions will be peer-reviewed double blinded, therefore please 
remove any information that could give an indication of the authorship. 
The scientific part of the conference is organized in cooperation with 
ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published in 
the ACM Digital Library. Selected high quality papers will be published 
in international journals, as book chapters, edited books, or via open 
access journals. There will also be a reward for the overall best paper 
from the academic conference.



Workshop Proposals
Feel free to suggest workshops which are co-organized with MindTrek 
2010. Workshop proposals should include the organizing committee, a 1 
page description of the theme of the workshop, a short CV of organizers, 
duration, the proceedings publisher, and the schedule. Workshop 
organizers also have the possibility to add publications to the main 
conference proceedings.



Tutorial Proposals
Tutorial proposals should include a 2-page description of the tutorial, 
intended audience, a short CV, timetable, required equipment, 
references, and a track record of previous tutorials. The target length 
of tutorials is 2 hours.

Submission Deadlines

- 9th May: Deadline for long papers, workshops and tutorial proposals 
(6-8 pages)
- 6th June: submission of short papers and poster presentations (3-4 pages)
- 30th July: paper submission deadline for workshops
- 1st August: Camera ready papers  and copyright forms  –  critical deadline

Key-Dates

- 15th May: notification for workshops & tutorials
- 28th May: notification of acceptance/rejection for long papers
- 24th June: notification of short papers and posters
- 6th-8th October 2010: MindTrek academic conference



Conference Themes

1. Social Media

- business models, service models, and policies

- social media in innovation and business
- intra- and interorganizational use of social media
- questions related to identity, motivation and values
- blogs, wikis, collaboration and social platform designs in practice
- knowledge management and learning with social media
- experience management with social media
- crowdsourcing, user-created content and social networks
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
- social media and community design
- benefits and limitations of social media applications

2. Ambient and Ubiquitous Media - between Technology, Services, and Art

- applications and services utilizing ubiquitous and pervasive technology
- ubicom in eLearning, leisure, storytelling, art works, advertising, 
and mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and 
human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums, 
or cultural applications
- context awareness, sensor perception, context sensitive internet, and 
smart daily objects
- personalization, multimodal interaction, smart user interfaces, and 
ergonomics
- ambient human computer interaction, experience design, usability, and 
audience research
- software, hardware, middleware, and technologies for pervasive and 
ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, 
x-commerce, and policies


3. Digital Games

- theoretical and analytical approaches on games and play
- analysis of player experience
- game design research
- economy and business models in the game industry
- innovation in and around games
- digital distribution of games
- online gaming
- social and casual gaming
- player-created content
- pervasive and ubiquitous gaming
- mobile and cross-media gaming

4. Open Source

- establishment of an open source community
- practices on developing open source software
- practices for maintaining a successful project
- open source software processes
- differences on open source and closed source software
- using open source in commercial context
- quality aspects in open source software
- teaching open source software in academia and industry

5. Media Business and Media Management

- media policy, politics, practices, conception, and media regulation
- organizational structures, practices, and strategies
- production technology, processes, and optimization
- business models, service models, public funding, and media economics
- patterns of media use, engagement, and consumer experiences
- advertising, media consumption, new audience models, and media user models
- competition analysis, media governing, assessment, performance indicators
- business and media management in new media genres: gaming, social 
media, Internet, digital cinema, iTV
- traditional media business and management: broadcasting, publishing, 
journalism, and movie industry
- innovative service designs, strategies, and ideas
- teaching & training of media management and media business

Paper Submission

- Please follow the style guidelines on 
http://www.acm.org/sigs/publications/proceedings-templates for 
formatting your position paper and final paper.
- Note that since the papers will be published by ACM, all authors need 
to sign an ACM copyright form. (For further guidelines see: 
http://www.acm.org/pubs/copyright_form.html)
- Submit papers here www.mindtrek.org/cfp

Organizing Committee

General Chair

Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN

Programme Chairs

Heljä Franssila, Tampere Univ. (UTA), FIN
Olli Sotamaa, Tampere Univ. (UTA), FIN
Christian Safran, TU Graz, AUT [tentative, not confirmed]
Timo Aaltonen, Tampere Univ. of Technology (TUT), FIN

Theme chair: Social Media

Hannu Kärkkäinen, Tampere Univ. of Technology (TUT), FIN

Theme chair: Open Source

Björn Lundell, University of Skövde, SE

Theme chair: Ambient Media

Jukka Vanhala, Tampere Univ. of Technology (TUT), FIN

(alternative: Eija Kaasinen, VTT, FIN)

Theme chair: Media Business, Economics and Management

Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN

(alternative needed)

Theme chair: Digital Games

Anders Drachen, IT University Copenhagen, DK

Demonstration chair

Imed Hammouda, Tampere Univ. of Technology (TUT), FIN

Publicity chair

Theresa Champel, Univ. of Lisbon, PT



Workshop Chair

Anders S. Løvlie, Univ. of Oslo, NO

Tutorial chair

Pertti Näränen, Tampere Univ. of Applied Sciences (TAMK), FIN

Local Arragement Chair and Conference Management

Karen Thorburn, Hermia, FIN


Contact

Questions concerning academic content, papers, tutorials, workshops, 
scientific contributions:

Email: academic.chairs (at) mindtrek.org



General questions concerning payments, administration, copyright forms, 
local arrangements, and the venue:

Email: academic.info (at) mindtrek.org



Submit papers here

www.mindtrek.org/cfp

Further Information

http://www.mindtrek.org


Supported by:

City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere 
University of Technology, Tampere University, TAMK University of Applied 
Sciences, Technology Centre Hermia, Neogames, Digibusiness cluster, 
Sombiz and COSS The Finnish Centre for Open Source Solutions, Ambient 
Media Association (AMEA).
-- 

Heljä Franssila
project manager
Department of Information Studies and Interactive Media (INFIM)
University of Tampere
Finland
GSM +358 50 5749725
http://www.uta.fi/laitokset/infim/



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