[Air-L] Reminder + registration fee information: Games Research and Ethics Workshop, Aarhus University, 25-26 October
Charles Ess
charles.ess at gmail.com
Tue Sep 14 02:17:15 PDT 2010
Dear AoIRsts,
As noted last month, we are hosting a PhD workshop on Games Research
and Ethics following IR11, with Elizabeth Buchanan, Mia Consalvo, Annette
Markham, Miguel Sicart, and Malin Sveningsson (please see announcement,
below).
Again: the morning presentations on Monday and Tuesday (25-26. October - see
preliminary schedule below), are open to interested scholars and
researchers, including those attending the AoIR annual conference the
previous week in Gothenburg, Sweden.
The registration fee is 630 DKK - currently, ca. 110.00 USD / 85 Euro: the
fee covers the costs of all coffee /tea breaks, lunch on Monday and Tuesday,
and the workshop dinner on Monday evening.
There is also a convenient - and not terribly expensive, i.e., less than 100
Euro - ferry/train itinerary for getting from Gothenburg to Aarhus on
Sunday, October 24.
If you need any additional information, including information about further
travel options, accommodation possibilities, etc., please don't hesitate to
contact me or Beatrice.
Looking forward to seeing you at AoIR - and, we hope, to hosting a few of
you hear in Aarhus the week following.
all best wishes,
charles ess
Institut for Informations- og Medievidenskab
Helsingforsgade 14
8200 Århus N.
Denmark
mail: <imvce at hum.au.dk>
tel: (+45) 8942 9250
Exemplary persons seek harmony, not sameness. -- Analects 13.23
==
Games Research and Ethics: Current Issues, Possible Resolutions
Sponsored by The Danish National Research School in Media, Communication and
Journalism (FMKJ), the Department of Information- and Media Studies (IMV),
Aarhus University, and the (U.S.) National Science Foundation, Project
number 0924604.
Organizer: Charles Ess
October 25-26. Conference Center, Aarhus University, Aarhus, Denmark.
Contact: Charles Ess <imvce at hum.au.dk>: Beatrice Gamborg (workshop
administrative assistant) <imvbg at hum.au.dk>
The rapid development of computer-based / networked games in all their forms
has inspired growing research into a range of questions, from concerns about
potential social impacts (e.g., violence in games such as Grand Theft Auto)
to interest in how player groups in such MMOGs as World of Warcraft resemble
and differ from other online communities.
At the same time, computer games thus evoke new sorts of ethical challenges
for researchers. For example, a central research ethics question
especially in Europe with its strict laws protecting personal information
is: What are the obligations, if any, of the researcher to protect the
identity and confidentiality of her research subjects? This concern becomes
especially tricky, say, for an ethnographer who records voice chats of guild
players in a MMOG. While texts from a text chat may be paraphrased so as to
protect the identity of their authors in a published research report
manipulating voice recordings in analogous ways may not be so easy. Can the
ethnographer safely publish these as part of her research, or is she
ethically obliged to disguise or conceal this part of her research for the
sake of protecting the confidentiality of her subjects?
The goal of the workshop is to explore the novel ethical difficulties facing
those undertaking games research and this in a two-fold way.
One, the course includes two panels of presentations - open to interested
internet researchers and scholars, including participants in the AoIR
conference in Gothenburg the previous week - by leading scholars and
researchers on games and games research ethics:
Elizabeth Buchanan (Director, Center for Information Policy Research (CIPR),
and chair, AoIR ethics working group)
Mia Consalvo (Visiting Professor, MIT, and current President, AoIR)
Malin Sveningsson (University of Skövde, Sweden)
Annette Markham (Senior Research Fellow, Internet Research Ethics, CIPR,
University of Wisconsin, Milwaukee)
Miguel Sicart (IT-University, Copenhagen, and author of The Ethics of
Computer Games, MIT Press, 2009).
These presentations will provide an overview of contemporary understanding
and reflection on central ethical and methodological issues in games
research.
Two, the workshop encourages PhD students (who attend the workshop under the
sponsorship of FMKJ) to contribute their current research and specific
ethical challenges in an ³extended master class,² constituted by an informal
paper/poster-session designed to catalyze dialogue and debate with the
invited presenters. PhD students will be asked to submit either a paper or
poster. Students will be assigned to a working group of no more than 3
students plus one or two of the senior workshop presenters. Each student
will have 10 minutes to present his/her paper/poster, followed by comments
from a designated respondent. The attending senior scholar(s) will then
offer additional comments and continue open discussion, for a total time of
1.5 hours. If enough students participate, you will also be able to attend /
audit a second such class.
In these ways, we anticipate that PhD students will receive useful advice
and guidance and that you in turn will contribute your work from the
praxis of your research to the reflections and frameworks continuously being
developed by the invited presenters.
Course registration
In order to register for the course, you should send an email to Beatrice
Gamborg (workshop administrative assistant) <imvbg at hum.au.dk> by October 1
2010. You should also attach a 1-page description of your PhD project. Phd
students wishing to present a paper or poster must also submit their
paper/poster by this date. You are welcome to contact either Charles Ess
(<imvce at hum.au.dk>) or Kirsten Frandsen, Head of PhD study programme,
(<imvkf at hum.au.dk>) for additional information. Maximum number of PhD
participants: 20.
* The morning presentations on Monday and Tuesday (25-26. October - see
preliminary schedule below), are open to interested scholars and
researchers, including those attending the AoIR annual conference the
previous week in Gothenburg, Sweden.
Registration for general audience
Those interested in attending the open presentations are required to
register via email with Beatrice Gamborg (workshop administrative assistant)
<imvbg at hum.au.dk> by October 1 2010. Registrants will be assessed a fee of
630 DKK to cover catering costs - i.e., all coffee/tea breaks, lunch on
Monday and Tuesday, and the workshop dinner on Monday evening.
Course Requirements and ECTS points
Participation in the course requires two kinds of preparation: readings that
address each of the presentations in the course, and a 10-page paper or
poster-session equivalent that you must submit by October 1 2010. The paper
/ poster presentation should outline your doctoral project, with particular
reference to the research design and its methodological challenges. The
course readings will be available by late September 2010.
ECTS points
1.5 ECTS for participation without presenting a paper / poster.
1.5 ECTS for presenting a paper / poster i.e., 3 ECTS possible.
Costs
The Danish National Research School in Media, Communication and Journalism
(FMKJ) will cover all expenses for Ph.D. students who are enrolled in the
School. PhD students who are not enrolled in FMKJ will have to pay for
their own travel, accommodation, and meals while in Aarhus.
Preliminary Program
Monday 25. October
8:30-9:00 Coffee / tea / refreshments
9:00-9:15 Introduction to workshop - charles
9:15-10:00 Elizabeth Buchanan Research Ethics 2.0
10:00-10:45 Miguel Sicart Games and Research Ethics
11:45-11:15 Coffee / tea / refreshments
11:15-12:00 Malin Sveningsson ³Going Native² in World of Warcraft:
what¹s the problem(s)?
12:00-13:00 Lunch
13:00-16:00 Extended Master Class (Paper/ Poster sessions with
individual PhD students in dialogue with senior scholars) (coffee, tea,
refreshments available by 14:00)
16:00-16:15 Coffee / tea / refreshments
16:15-17:00 Closing plenary discussion (charles moderates)
17:00-18:30 Rest / relaxation
18:30-21:00 Dinner
Tuesday, 26. October
8:30-9:00 Coffee / tea / refreshments
9:00-9:15 Reminders / springboards - Charles
9:15-10:00 Annette Markham methods and ethics in games research
10:00-10:45 Mia Consalvo Researchers and Developers: Ethical
Reflections from the Field
11:45-11:15 Coffee / tea / refreshments
11:15-12:00 Closing plenary discussion: lessons learned, remaining
questions, unsolved issues, next steps?
12:00-13:00 Lunch / evaluation / goodbye
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