[Air-L] Special Issue of Digital Culture & Education on Digital Games and Second Language Acquisition in Asia
Tom Apperley
ta at unimelb.edu.au
Tue Apr 19 20:34:16 PDT 2011
(with apologies for cross-posting)
Dear Colleagues,
Digital Culture & Education has just published an issue that may be of
interest to some list subscribers, I have included a list of the articles
published below.
The issue can be found at www.digitalcultureandeducation.com. All articles
are available through open access.
Best wishes,
Tom
*
*
*Digital Culture & Education**: Special Issue on Digital games and second
language acquisition in Asia*
-Guest edited by Michael Thomas
*Articles*
Learn English or die: The effects of digital games on interaction and
willingness to communicate in a foreign language
-Hayo Reinders and Sorada Wattana
Learner autonomy development through digital gameplay
-Alice Chik
Digital gaming and second language development: Japanese learners
interactions in a MMORPG
-Mark Peterson
Teaching and learning English through digital game projects
-Jonathan deHaan
*Book Review*
Nicola Whitton’s (2010) Learning with digital games: A practical guide to
engaging students in higher education.
-Darren Elliot* *
--
Thomas Apperley, PhD
Research Fellow: Communication Regulation in the Digital Economy
School of Culture and Communication
Faculty of Arts
University of Melbourne
phone: 03 8344 5147
fax: 03 83445494
mobile: 04 5940 8864
Office: Room 111 John Medley Building
Author of *Gaming Rhythms: Play and Counterplay from the Situated to the
Global*. Amsterdam: Institute of Network Cultures.
<http://www.networkcultures.org/_uploads/TOD%236%20total%20def.pdf> (click
on image to download)
Guest Editor (with Michael Dieter) Fibreculture
16<http://sixteen.fibreculturejournal.org/>'Counterplay'
Co-editor Digital Culture & Education
www.digitalcultureandeducation.com
More information about the Air-L
mailing list