[Air-L] Call for Participation: ISPR 2012
Matthew Lombard
lombard at temple.edu
Fri Sep 23 07:17:49 PDT 2011
Call for Participation
ISPR 2011
International Society for Presence Research Annual Conference
Edinburgh, Scotland
October 26 - 28, 2011
Academics and practitioners interested in presence (short for
telepresence) are invited to participate in the Annual International
Conference on Presence, to be held in Edinburgh on October
26-28, 2011. The presence community comprises researchers in
communication, computer science, psychology, entertainment,
philosophy, the arts, education and other fields.
Presence exists in two overlapping flavours - social presence and
spatial presence. Social presence is the sense, the feeling and
the experience of being with other people mediated by
technologies such as teleconferencing, collaborative virtual
environments, social networking, mobile communications and so
on. In contrast, spatial presence is the sense, the feeling and the
experience of being in another place by way of technologies such
as immersive and non-immersive virtual reality, movies, games,
mixed reality systems and books.
ISPR 2011 is the 13th international conference on presence and
is co-organized by the International Society for Presence
Research (http://ispr.info) and the Centre for Interaction Design at
Edinburgh Napier University (http://www.napier.ac.uk/).
The provisional programme and full details regarding the
conference are available at
http://tinyurl.com/ISPR2011
** Note that next year´s conference, ISPR 2012, will take place in
Philadelphia, Pennsylvania (USA) October 24-26; call for papers
and more details coming soon! **
ISPR 2011 programme highlights are listed below. We hope you
can join us!
Keynotes:
Professor Steve Benford, Nottingham University, England
Professor Guiseppe Riva, University of Milan, Italy
The Influence of 3D Screenings on Presence and Perceived
Entertainment
S. Sobieraj and Nicole C. Krämer
The Pleasure of Being (There?). An Explorative Study into the
Effects of Presence and Identification on the Enjoyment of an
Interactive Theatrical Performance using Omni-Directional Video
J. Decock, J. Van Looy, Lizzy Bleumers and P. Bekaert
Teaching Presence - Reflections from ten years teaching on
presence design and production
L. Handberg, C. Gullström and A. Jonsson
Understanding Social Presence
Daniel Gooch and Leon Watts
Why Telepresence Matters: A Personal Answer to the "So What?"
Question
Matthew Lombard
Developing a Study-Site on Witnessed Presence
Caroline Nevejan
Contested Staring: Issues and the use of mutual gaze as an
on-line measure of social presence
S. Dalzel-Job, Jon Oberlander and T.J. Smith
Social Psychological Effects of Eye Contact in Mediated
Communication: A Literature Review
A. Bober and W. Ijsselsteijn
Choosing Buddy Icons that Look Like me or Represent My
Personality
K. Nowak and S. Gomes
Telepresence and Attention: Secondary Task Reaction Time and
Media Form
C. Campanella Bracken, G. Pettey and M. Wu
Influence of shifting attention and absorption on spatial presence
formation
M. Lukowska
>From Sensory Dream to Television Format: Gathering User
Feedback on the Use and Experience of Omnidirectional
Video-based Solutions
Lizzy Bleumers, B. Lievens and J. Pierson
Historical Provocations: Postal Presence, Intimate Absence and
Public Privacy
E. Milne
Let´s do the Time Warp again - Subjective and Behavioral
Presence Measurement in the Augmented Reality Game
TimeWarp
J. Klatt, S. Ten Broeke, A. Von Der Pütten, A.-C. Schütz, Jens
Vervoort, Roderick Mccall, Nicole Krämer, Richard Wetzel, Lisa
Blum and Leif Oppermann
Measuring Telepresence: The Validity of The Temple Presence
Inventory (TPI) in a Gaming Context
Matthew Lombard, Lisa Weinstein and Theresa Ditton
Watching vs. Playing: Effects of Violent Media on Presence,
Physiological Arousal and Aggressive Cognitions
Y. Jung, M. Skoric, J. Huem Kwon and B. Detenber
The Cyborg Habitus: Presence, Posthumanism, and Mobile
Technology
J. Czaja
A Qualitative Investigation into the Dissociation of Source From
Content under Narrative Conditions
W. Weaver, C. Campanella Bracken, G. Pettey and E. Babin
The Book Problem Is All In The Mind
P. Turner and S. Turner
Self-Presence in Online Gamers: Differences in Gender and
Genre
Rabindra Ratan
"Being (t)here": the Presence of Place during sessions in Second
Life
Maeva Veerapen
Time.deltaTime: The Vicissitudes of Presence in Visualizing
Roman Houses with Game Engine Technology
David Fredrick
Do you Feel As If You Are There? Measuring Presence in
Cybertherapy
Anna Spagnolli and Cheryl Campanella Bracken
PANEL: Digital Tourism
Chair: David Benyon, Edinburgh Napier University
Panelists: Aaron Quigley, St Andrews University; others tbc
PANEL: A Project for the Presence Community: The
Telepresence Timeline
Chair: Matthew Lombard
Panelists: Wijnand Ijsselsteijn, Frank Biocca
--
Matthew Lombard, Ph.D.
Temple University
President
International Society for Presence Research (ISPR)
lombard at temple.edu
http://matthewlombard.com
http://ispr.info
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