[Air-L] Call for book chapters: Handbook on 3D3C Virtual Worlds

Tzafnat Shpak tzafnat.shpak at jvwresearch.org
Fri Feb 14 06:16:23 PST 2014


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Call for Book Chapters: Handbook on 3D3C Virtual Worlds
Applications, Technologies and Policies for Three Dimensional Systems for
Community, Creation and Commerce

*Editor*: Prof. Yesha Sivan, JVWR Managing editor; Metaverse Labs Ltd.
*Publisher*: Springer-Verlag, Germany

Introduction:
The field of virtual worlds / Augmented Reality / 3D / etc. is vast,
interconnected and expanding. In that respect, "3D3C Worlds" is defined as
a combination of four factors:

   - 3D stands for the three dimensional representation of worlds as seen
   in Google Earth, Augmented Reality, 3D printing and the like;
   - Community as in a collection of people work, play and act together.
   Consider Facebook and Twitter as one example, and enhance it by the
   dynamics of World of Warcraft guilds;
   - Creation is the ability to create new artifacts, as seen for example
   in Second Life or in Open Source movement;
   - Commerce is the ability to harness these previous factors to gain
   monetary real value (consider Bitcoin, exchanges, etc.)

Objective of the Book:

   - Become the official "handbook" on 3D3C Virtual Worlds
   - Highlight and enhance some earlier work conducted for the Journal
   - Further advance and augment the field with "topical reviews"

A "topical review" means a review of a corpus of knowledge of one aspect of
the field. It can be a classic literature review, a more formal statistical
meta-analysis or other forms suggested by authors.

Topics we already have chapters on:

   - Collaboration >> Virtual Worlds as Innovative Collaboration Media for
   Distributed Work
   - Taxation >> Taxation of Virtual World Economies: An Empirical Review
   - Medical >> Overview: Virtual Reality in Medicine
   - Education >> An Exploratory Research Agenda for 3-D Virtual Worlds as
   Collaborative Learning Ecosystems: Extracting Evidences from Literature
   - Art >> 1993-2013: A Survey of Two Decades of Artistic Works using
   Computational Ecosystems
   - Geography >> An Aspatial Economics? The Economic Geography of Virtual
   Worlds
   - Creativity >> Fostering Team Creativity in Virtual Worlds
   - Money >> Virtual Currencies, Micropayments and Fiat Money: Where Are
   We Coming From and Where Does the Industry Stand?
   - Legal >> Privacy, Law, and Virtual Worlds
   - Multilinguality >> Multilingual issues in virtual worlds: a general
   review
   - Money >> Blazing Trails: A New Way Forward for Virtual Currencies and
   Money Laundering
   - Collaboration >> Virtual Collaboration Spaces: Bringing Presence to
   Distributed Collaboration

Topics of interest that we are looking for include, but are not limited to:

   - Case studies
   - Augmented Reality
   - 3D Printing
   - Commerce / business
   - History
   - Security
   - Design
   - Military
   - Users
   - Standards
   - Social behaviours
   - Gender
   - Cases of projects, constellations, and "islands" -- Could be visual
   depiction (as the book will be in color)
   - Cases of firms, and business endeavours
   - Impact on special audiences for virtual worlds
   - Technical review of research trends in the field (metrics)
   - Measurements and evolution of usage in virtual worlds.
   - Defence Related Virtual worlds
   - Devices for virtual life
   - Mobility


How to submit:
The final chapter length should be 15-25 pages in the Springer format.
Initially please email your 2-3 page chapter proposals including:

   - Chapter title
   - Author names, current affiliation, and email addresses
   - Short author/s bio
   - Chapter intent / purpose / abstract
   - Chapter structure outline
   - List some key publication(s) on which your chapter will be based

*Editorial Process*: All accepted chapters will undergo a rigorous
peer-review process.
Email submissions to info at jvwresearch.org <+info at jvwresearch.org>.

Dates:
Authors are encouraged to send proposals as early as possible to get a
quick response.
*March 28, 2014*: Book chapter proposal submission deadline.
*April 30, 2014*: Notification of chapter proposal acceptance.
*July 30, 2014*: Full chapter submission.
*September 15, 2014*: Peer-review results returned.
*October 15, 2014*: Camera-ready chapter submission.
*December 15, 2014*: Planned publication.
Looking forward to hearing from you,

Thankfully,

 *Prof. Yesha Y. Sivan*
JVWR Managing Editor
Metaverse-Labs Ltd.

TheJVWR - The Journal of Virtual Worlds Research
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