[Air-L] Update & Deadline Extended: CFP for Gender and Games Trilogy
Gerald Voorhees
dr.g.voorhees at gmail.com
Thu Oct 8 08:55:04 PDT 2015
The due date for the submission of abstracts for this trilogy of books
exploring the gendered practices enacted in relation to games and gaming
technologies has been extended to October 25.
Some aspects of the CFP have been updated to clarify the intended aims and
orientation of the project and potential contributors may also care to note
the expanded configuration of the editorial team for each volume.
We are seeking chapter contributors for a “trilogy” of edited volumes that
collect and curate previously unpublished scholarship looking at gender,
sexuality and games. We envision three volumes that bring together:
-
women’s studies and game studies to focus on feminist criticism of
women's experiences with games, gaming and game cultures
-
queer studies and game studies to focus on queer and genderqueer
experiences with games, gaming and game cultures
-
masculinity studies and game studies to focus on men's experiences with
games, gaming and game cultures.
Acknowledging that gaming acts as a key – and heavily contested -- site of
subject formation in the lives of those who play, we are soliciting
explorations of the gendered practices enacted in relation to games and
gaming technologies. In doing so, we hope to provide a comprehensive
(though by no means exhaustive) account of the increasingly significant
roles gaming plays in the reproduction, and possible subversion, of
contemporary regimes of gender-based power.
We are seeking chapter contributors for a "trilogy" of edited volumes that
collect and curate previously unpublished scholarship looking at gender and
games. We envision three volumes: one each on femininity, masculinity and
genderqueer identities, respectively.
In particular, we are concerned with theoretically-grounded explorations of
the following:
-
the relationships -- identification, idealization, appropriation,
negotiation, rejection, contestation, etc -- between
representations/performances of gender in games and their uptake in gaming
practices and cultures;
-
the gendered dynamics and communicative practices of cultures coalescing
around particular games and gaming pursuits;
-
the historical and/or contemporary processes by which gaming
technologies (platforms, peripherals, software, etc) become (dis)associated
with particular subject positions;
-
gendered patterns of privilege and inequity that characterize
gaming-related labor, including (but not limited to) game production,
modding, e-sports, and spectatorship;
-
the persistent and limiting dichotomization of gender in gaming-related
texts, discourses and practices;
-
the intersections of gender and other systems of oppression, such as
race, sexuality, ability, age, and socio-economic status, with regards to
any of these above facets.
Contributions from all academic disciplines and geographic regions are
invited, and emerging and unaffiliated scholars are encouraged as the
trilogy aims to bring different voices and perspectives into conversation.
However, the audience of the work is academic and scholarly style and rigor
are expected. To that end, all chapters will undergo peer review and
willingness to accept criticism and undertake revisions is necessary. Also
note that we can ensure double blind peer-review of your chapter if
requested, but, we also ask that each chapter contributor be willing to
peer-review one other chapter submitted to the trilogy to help expedite
this.
For consideration, please email an abstract of 250 - 500 words and a short
bio statement of no more than 100 words to the editors at (
gender.games.trilogy at gmail.com) no later than October 15. The abstract
should provide a clear summary of the proposed chapter’s thesis and outline
of its structure. Indicate which volume of the trilogy you are submitting
to in the subject line of your email.
Complete chapter drafts will be due February 1, 2016 and should be no more
than 6000 words (including notes and references) and use the Chicago Manual
of Style author-date sytem (http://www.chicagomanualofstyle.org/home.html) for
references.
All contributions must be the original work of the author and cannot be
published elsewhere. For co-authored works, all authors must agree to the
submission of the chapter.
Questions and inquiries can be sent to (gender.games.trilogy at gmail.com).
Masculinity Studies Volume
Nick Taylor
North Carolina State University
Gerald Voorhees
University of Waterloo
Women’s Studies Volume
Kishonna Leah Gray
Eastern Kentucky University
Gerald Voorhees
University of Waterloo
Emma Vossen
University of Waterloo
Queer Studies Volume
Todd Harper
University of Baltimore
Nick Taylor
North Carolina State University
Meghan Blythe-Adams
University of Western Ontario
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