[Air-L] Video Game Research - Fair Use?
pat.aufderheide at gmail.com
Thu May 5 15:07:30 PDT 2016
Wondering now if AIR should endorse--thoughts?
On Thu, May 5, 2016 at 6:05 PM, Patricia Aufderheide <
pat.aufderheide at gmail.com> wrote:
> Delighted to share with you clear guidance from communication researchers,
> where you can see the practices that will put you squarely within fair use
> for your research:
> (look at the third category)
> Created by ICA scholars and endorsed as well by NCA. On their websites,
> it's only a PDF but if you want to be assured that a national association
> of scholars has vetted this, here are the two websites:
> On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin at outlook.com>
>> Hello all,
>> I'm in the process of planning a research project that will involve
>> recording how players emotionally and cognitively respond to particular
>> types of video games.
>> I'm hoping to allow participants to play a commercially available game for
>> 60-90 minutes in lab conditions. There will be three different games with
>> ten participants for each game.
>> I had intended to use my personal copies of these games (purchased on
>> for the experiment, but am unsure if this would make me legally vulnerable
>> without seeking permission of the developers. Does anyone have any
>> of whether this type of distribution would be considered 'fair use' of
>> copyrighted materials?
>> Any advice much appreciated!
>> Ben Turpin
>> PhD Student, Sociology
>> University of Essex
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> Patricia Aufderheide, University Professor and Founder
> Center for Media & Social Impact, School of Communication
> American University
> 4400 Massachusetts Av., NW
> American University, Washington, DC 20016-8017
> McKinley Hall 323
> @paufder @cmsimpact
> www.cmsimpact.org <http://www.centerforsocialmedia.org/>
> paufder at american.edu
> Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
> Order Reclaiming Fair Use: How to Put Balance Back in Copyright,
> University of Chicago Press, 2011.
Patricia Aufderheide, University Professor and Founder
Center for Media & Social Impact, School of Communication
4400 Massachusetts Av., NW
American University, Washington, DC 20016-8017
McKinley Hall 323
paufder at american.edu
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University
of Chicago Press, 2011.
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