[Air-l] CHI 04 Workshop: Social Learning Through Gaming
Phillip Jeffrey
phillipj at ece.ubc.ca
Tue Jan 6 22:41:41 PST 2004
Hi Everyone,
Apologies for cross-posting.
This is a gaming and learning workshop at the premier conference for Human
Computer Interaction.
cheers,
Phillip
--------------------------------------------------
Phillip Jeffrey
M.Sc Student, Individual Interdisciplinary Studies
University of British Columbia, Vancouver, Canada
---------- Forwarded message ----------
CFP: Call for Participation CHI 04
Workshop: Social Learning Through Gaming
Monday 26th April 2004, Vienna, Austria
Topic
The workshop will bring together researchers, academics, and designers
from several disciplines, including game design, development,
communication, psychology, computer science, graphics, visual art, etc.
who are deeply interested in understanding more about social learning
effects from playing games in technology-mediated settings such as
computer or video games, augmented reality games, virtual reality, mobile
devices, live action role plays, massively multi-player online role
playing games (MMORPG), and so on. We are interested in what (if anything)
players learn within the game setting that can be successfully transferred
to similar or different situations or social settings outside of the game
context-and we are also interested in how we, as game designers, create
games that provide learning opportunities for lasting skills development
that extend outside the game and into real life.
Join us for a single-day workshop on gaming and learning, as well as
themes that emerge from the accepted position papers. The workshop will be
highly interactive, allowing time for interpersonal, small group
communication, questions, and discussion. We hope to explore the following
topics: what exactly are players and designers learning through gameplay,
or through the design of compelling experiential activities? If gamers are
developing new skills, is this skill development lasting? Are the skills
applicable and transferable to diverse contexts? How does compelling game
design sustain player discovery and learning over time?
A workshop report will be generated for SIGCHI Bulletin, and workshop
participants are invited to submit extended versions of their position
papers to a special issue on "Social Implications of Learning from Gaming"
to be published in the winter 2005 issue of the journal Interactive
Technology and Smart Education.
Participation
Participants are selected based on submitted position papers. By January
12, 2004, prospective participants are asked to electronically submit the
following:
A position paper of no more than four pages, which should include
(a) A discussion of your interest in creating opportunities for
learning, exploration, and discovery in games.
(b) A description of your relevant work or approach to data analysis,
evaluation, incorporating subject matter experts (SMEs), or designing
learning opportunities into games.
(c) Examples or lessons learned by having taken certain approaches to
design, evaluation, or from having explored certain topics with games.
(d) Please indicate whether you intend to give a short demo of your work
(for scheduling purposes)
(e) A short biography of no more than 250 words.
Important Dates
Participant submission deadline: January 12, 2004
Notice of participant acceptance: February 23, 2004
Workshop in Vienna: April 26, 2004
Organization and Contact for position paper submissions:
Elaine Raybourn, Sandia National Laboratories
P.O. Box 5800 MS 1188
Albuquerque, NM 87185, USA
+1 505 844 7975 Tel
emraybo at sandia.gov
Annika Waern
Swedish Institute of Computer Science
P.O. Box 1263
SE-164 29 Kista, Sweden
+46-8-633 15 00
annika at sics.se <mailto:annika at sics.se>
Workshop url: www.cantoche.com/workshop/CHI04GamesWorkshop.html
<http://www.cantoche.com/workshop/CHI04GamesWorkshop.html>
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