[Air-L] American Youth's Differential Use of New Media
Caitlin Fisher
caitlin at yorku.ca
Thu Jan 8 10:41:57 PST 2009
Hi Tina. Take a look at HASTAC's digital youth project (led by Mimi
Ito and sponsored by the MacArthur Foundation)-- blog posts about it
and relevant links pasted below (taken from <http://www.hastac.org/node/1806
> ... go to that url for live links). I tried to send a bit more
context a moment ago, but the post was rejected... hopefully you won't
get much the same info twice.
best,
Caitlin
Caitlin Fisher, PhD
Canada Research Chair in Digital Culture
Director, Augmented Reality Lab
Dept. of Film
303 GCFA
York University
4700 Keele St.
Toronto, Canada
M3J 1P3
caitlin at yorku.ca
416 736-2100 x22199
***********************************
Here's the link to Mimi's blog:
http://www.itofisher.com/mito/weblog/2008/11/living_and_learning_with_new_m.html
This is a reblog from Mimi Ito's blog, with the summary and live links
to the full paper produced by the Digital Youth Project she has led so
ably for the past three years. It also includes links to summaries and
press releases. Congratulations to Mimi and her team! And special
thanks, as usual, for the leadership of the MacArthur Foundation in
making real research, not baseless punditry, the starting place for
serious thinking and serious conversation.
REBLOGGED from MIMI ITO'S BLOG, NOVEMBER 20, 2008
Living and Learning with New Media: Summary of Findings from the
Digital Youth Project
dyouthreport.jpg
It's been over three years in the making, but we are at long last
releasing the results of our Digital Youth Project. The goal of this
work was to gain an understanding of youth new media practice in the
U.S. by engaging in ethnographic research across a diverse range of
youth populations, sites, and activities. A collaboration between 28
researchers and research collaborators, this was a large ethnographic
project funded by the MacArthur Foundation as part of their Digital
Media and Learning initiative. I was one of the PIs on the project
together with Peter Lyman, Michael Carter, and Barrie Thorne.
The project has been quite a journey, and has been by far the most
challenging and rewarding research project I've undertaken so far. It
tested my skills at so many levels -- fieldwork, conceptually,
theoretically, and in management. I feel so fortunate to for the
opportunity to have undertaken this project with fabulous colleagues
and a team of graduate students and postdocs who taught me so much
along the way.
I'm particularly proud of the shared report that we have just
released, which was a genuinely collaborative effort, co-authored by
15 of us on the team, and including contributions from many others. We
took a step that is unusual with ethnographic work, of trying to
engage in joint analysis rather than simply putting together an edited
collection of case studies. We spent the past year reading each others
interviews and fieldnotes, and developing categories that cut across
the different case studies. Each chapter of the book incorporates
material from multiple case studies, and is an effort to describe the
diversity in youth practice at it emerged from a range of different
youth populations and practices.
You can find all the details in the documents linked below, and a
summary of our report. The book is due out from MIT Press next fall,
but in the meantime you can read a draft of it online. Our book is
dedicated to the memory of Peter Lyman.
Sadly, I won't be able to attend, but my team will be celebrating the
release of our report at a reception at the American Anthropological
Association meetings in San Francisco. Saturday November 22, at
6:30-8:00pm, San Francisco Hilton & Towers, Golden Gate Ballroom.
Click here to download a two-page summary of the report.
Click here to download the summary white paper.
Click here to access the full report.
Click here for the press release and video being hosted by the
MacArthur Foundation.
RESEARCH SUMMARY
Over three years, University of California, Irvine researcher and her
research team interviewed over 800 youth and young adults and
conducted over 5000 hours of online observations as part of the most
extensive U.S. study of youth digital media use to date.
They found that social network sites, online games, video-sharing
sites, and gadgets such as iPods and mobile phones are now fixtures of
youth culture. The research finds today’s youth may be coming of age
and struggling for autonomy and identity amid new worlds for
communication, friendship, play, and self-expression.
Many adults worry that children are wasting time online, texting, or
playing video games. The researchers explain why youth find these
activities compelling and important. The digital world is creating new
opportunities for youth to grapple with social norms, explore
interests, develop technical skills, and experiment with new forms of
self-expression. These activities have captured teens’ attention
because they provide avenues for extending social worlds, self-
directed learning, and independence.
MAJOR FINDINGS
Youth use online media to extend friendships and interests.
Most youth use online networks to extend the friendships that they
navigate in the familiar contexts of school, religious organizations,
sports, and other local activities. They can be always “on,” in
constant contact with their friends through private communications
like instant messaging or mobile phones, as well as in public ways
through social network sites such as MySpace and Facebook. With these
“friendship-driven” practices, youth are almost always associating
with people they already know in their offline lives. The majority of
youth use new media to “hang out” and extend existing friendships in
these ways.
A smaller number of youth also use the online world to explore
interests and find information that goes beyond what they have access
to at school or in their local community. Online groups enable youth
to connect to peers who share specialized and niche interests of
various kinds, whether that is online gaming, creative writing, video
editing, or other artistic endeavors. In these interest-driven
networks, youth may find new peers outside the boundaries of their
local community. They can also find opportunities to publicize and
distribute their work to online audiences, and to gain new forms of
visibility and reputation.
Youth engage in peer-based, self-directed learning online.
In both friendship-driven and interest-driven online activity, youth
create and navigate new forms of expression and rules for social
behavior. By exploring new interests, tinkering, and “messing around”
with new forms of media, they acquire various forms of technical and
media literacy. Through trial and error, youth add new media skills to
their repertoire, such as how to create a video or game, or customize
their MySpace page. Teens then share their creations and receive
feedback from others online. By its immediacy and breadth of
information, the digital world lowers barriers to self-directed
learning.
Some youth “geek out” and dive into a topic or talent. Contrary to
popular images, geeking out is highly social and engaged, although
usually not driven primarily by local friendships. Youth turn instead
to specialized knowledge groups of both teens and adults from around
the country or world, with the goal of improving their craft and
gaining reputation among expert peers. While adults participate, they
are not automatically the resident experts by virtue of their age.
Geeking out in many respects erases the traditional markers of status
and authority.
New media allow for a degree of freedom and autonomy for youth that is
less apparent in a classroom setting. Youth respect one another’s
authority online, and they are often more motivated to learn from
peers than from adults. Their efforts are also largely self-directed,
and the outcome emerges through exploration, in contrast to classroom
learning that is oriented by set, predefined goals.
IMPLICATIONS
New media forms have altered how youth socialize and learn, and raise
a new set of issues that educators, parents, and policymakers should
consider.
Adults should facilitate young people’s engagement with digital media.
Contrary to adult perceptions, while hanging out online, youth are
picking up basic social and technical skills they need to fully
participate in contemporary society. Erecting barriers to
participation deprives teens of access to these forms of learning.
Participation in the digital age means more than being able to access
serious online information and culture. Youth could benefit from
educators being more open to forms of experimentation and social
exploration that are generally not characteristic of educational
institutions.
Because of the diversity of digital media, it is problematic to
develop a standardized set of benchmarks against which to measure
young people’s technical and new media literacy. Friendship-driven and
interest-driven online participation have very different kinds of
social connotations. For example, whereas friendship-driven activities
centers upon peer culture, adult participation is more welcomed in the
latter more “geeky” forms of learning. In addition, the content,
behavior, and skills that youth value are highly variable depending on
what kinds of social groups they associate with.
In interest-driven participation, adults have an important role to
play. Youth using new media often learn from their peers, not teachers
or adults. Yet adults can still have tremendous influence in setting
learning goals, particularly on the interest-driven side where adult
hobbyists function as role models and more experienced peers.
To stay relevant in the 21st century, education institutions need to
keep pace with the rapid changes introduced by digital media. Youths’
participation in this networked world suggests new ways of thinking
about the role of education. What, the authors ask, would it mean to
really exploit the potential of the learning opportunities available
through online resources and networks? What would it mean to reach
beyond traditional education and civic institutions and enlist the
help of others in young people’s learning? Rather than assuming that
education is primarily about preparing for jobs and careers, they
question what it would mean to think of it as a process guiding
youths’ participation in public life more generally.
On 8-Jan-09, at 12:41 PM, Lois Scheidt wrote:
> Hi Tina,
>
> I too study youth--adolescents in my case. Much of what you might be
> looking for doesn't really exist...there is limited academic work on
> youth
> and new media. Your best sources for American youth information is
> the PEW
> Internet Studies. Beyond that much of the information that is
> available
> comes from corporate venues.
>
> Hope that helps
>
> Lois
>
> On Thu, Jan 8, 2009 at 12:17 PM, Tina Matuchniak @UCI <tmatuchn at uci.edu
> >wrote:
>
>>
>> Hello,
>>
>> I am a graduate student at the University of California, Irvine,
>> currently
>> working on a project about use of new media (SNS, games, video
>> production,
>> etc.) amongst youth.
>>
>> I was wondering if someone could point me to any studies on American
>> youth's differential use (by gender, race, SES etc.) of new media.
>>
>> Thank you for your time,
>>
>> Tina Matuchniak
>> Graduate Student
>> Department of Education
>> University of California, Irvine
>>
>>
>> _______________________________________________
>> The Air-L at listserv.aoir.org mailing list
>> is provided by the Association of Internet Researchers http://
>> aoir.org
>> Subscribe, change options or unsubscribe at:
>> http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
>>
>> Join the Association of Internet Researchers:
>> http://www.aoir.org/
>>
Caitlin Fisher, PhD
Canada Research Chair in Digital Culture
Director, Augmented Reality Lab
Dept. of Film
303 GCFA
York University
4700 Keele St.
Toronto, Canada
M3J 1P3
caitlin at yorku.ca
416 736-2100 x22199
On 8-Jan-09, at 12:41 PM, Lois Scheidt wrote:
> Hi Tina,
>
> I too study youth--adolescents in my case. Much of what you might be
> looking for doesn't really exist...there is limited academic work on
> youth
> and new media. Your best sources for American youth information is
> the PEW
> Internet Studies. Beyond that much of the information that is
> available
> comes from corporate venues.
>
> Hope that helps
>
> Lois
>
> On Thu, Jan 8, 2009 at 12:17 PM, Tina Matuchniak @UCI <tmatuchn at uci.edu
> >wrote:
>
>>
>> Hello,
>>
>> I am a graduate student at the University of California, Irvine,
>> currently
>> working on a project about use of new media (SNS, games, video
>> production,
>> etc.) amongst youth.
>>
>> I was wondering if someone could point me to any studies on American
>> youth's differential use (by gender, race, SES etc.) of new media.
>>
>> Thank you for your time,
>>
>> Tina Matuchniak
>> Graduate Student
>> Department of Education
>> University of California, Irvine
>>
>>
>> _______________________________________________
>> The Air-L at listserv.aoir.org mailing list
>> is provided by the Association of Internet Researchers http://
>> aoir.org
>> Subscribe, change options or unsubscribe at:
>> http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
>>
>> Join the Association of Internet Researchers:
>> http://www.aoir.org/
>>
>
>
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