[Air-L] CFP: Beyond Sports vs. Games workshop @ IT University of Copenhagen, Denmark

E.K. Witkowski ewitkowski at gmail.com
Thu Sep 29 00:06:37 PDT 2011

Apologies for cross-posting, please distribute as appropriate - Emma
Witkowski / Center for Computer Games Research, ITU.

*Beyond Sports vs. Games*
Workshop @ IT University of Copenhagen, Denmark

Friday, February 17, 2012

T.L. Taylor, Emma Witkowski, Miguel Sicart, and Douglas Wilson of the IT
University of Copenhagen.

Full details:
Ten years of game studies have passed with little exploration of sports as a
key link in the study of computer gaming. Despite the huge popularity of
sports titles, the growth of e-sports, or the general adoption of “sporting
attitudes” and practices, not much work has been done to unpack the nature
of computer game play as sport. Conversely, forty years of sports studies
have produced only limited consideration of the practices and research
taking place on digital playing fields. The time is long overdue for these
research fields to mingle. With computer games as a central focus point,
this one-day workshop looks to embrace interdisciplinary perspectives on
sports and computer games, prompting a richer conversation about the nature
of digital play by bringing to the foreground a sports orientation.

This workshop will be of particular interest to researchers working in
sports and/or game studies. We welcome an interdisciplinary mix. Drawing
from a variety of perspectives including (but not limited to) game studies,
game design research, game history, sociology, philosophy, anthropology,
leisure studies, and sports studies, workshop participants will present
original research on the subject. Topics can range from empirical studies to
theoretical or conceptual work that uses sports as a new interpretive frame
for digital play. Examples include (but are not limited to):

   - Sports video games and athletic simulation
   - Sportspersonship and digital games
   - E-sports
   - Designing for digital sports
   - Play as sporting performance, expertise, and virtuoso play
   - Sporting outsiders, alternatives, and rebels
   - Fantasy sports & gameplay
   - Amateurism & professionalism
   - Computer games as lifestyle sports
   - Coaching, leading, and mentoring teams
   - Spectatorship, audience, and digital sports
   - Fandom
   - Sporting fields of play: stadiums, servers, and desktops
   - Digital sporting equipment and gaming technologies
   - Physicality and embodiment in games
   - Rules and regulations of play
   - Computation and sports
   - Sports ethics and digital games
   - Relationship between digital games and traditional athleticism/sports

The workshop will consist of presentation of participant research, feedback
on it, and themed discussion sessions. Each participant will also be
assigned two participant’s abstracts to give focused feedback on. This
format offers rigorous consideration of each participants ideas and works to
set-up some central issues to be followed as a group in the discussion. The
organizers will also provide a few texts for everyone to read in advance (in
addition to the abstracts) to provide some shared overview/context.

*Deadline and Participation:*
There are places for approximately 12 participants. They will be selected by
the organizing committee on the basis of the submitted extended abstracts,
with an eye toward the overall workshop mix and thematic focus. Extended
abstracts of 500 words are due by 15 November 2011 to ewitkowski at itu.dk. You
will receive a notification of acceptance within about a week. You must
submit via the format provided here [application format
The form includes the extended abstract describing how your work relates to
the workshop topic and briefly outlines the core issues you are facing or
developed points for discussion at the workshop. As the workshop is
interdisciplinary, please include in the abstract basic information about
your disciplinary context in order to help the organizers theme the
discussion sessions.

*Participation in the workshop is free. However, participants are
responsible for covering their own meals, transportation, and accommodation.

For more information, see the workshop website:


Emma Witkowski, PhD candidate
Center for Computer Games Research
IT University of Copenhagen
Rued Langgaards Vej 7, 2300 Copenhagen, Denmark
+45 7218 5127 (work) | +45 2231 2387 (mobile)ewitkowski at itu.dk |

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