[Air-L] Intro-level readings on games/gamification?

Luis E. Hestres luis.hestres at utsa.edu
Mon Apr 13 22:04:29 PDT 2015


Thanks so much to everyone who suggested readings on this topic. Lots of great material to choose from! I would be happy to compile into one email/doc if that would be useful. ~Luis

- - - - -
Dr. Luis E. Hestres
Assistant Professor
Department of Communication
The University of Texas at San Antonio
One UTSA Circle
San Antonio, TX 78249-0732
http://www.luishestres.com

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On April 13, 2015 at 8:29:30 AM, Lauri Goldkind (goldkind at fordham.edu) wrote:

This is strictly speaking not an electronic/mobile game at all but squarely in the social good arena. I'm using it in my classroom next term.

Social Life

“C’est La Vie: The Game of Social Life: A Role-Playing Game for Teaching about Privilege, Oppression, and Intersectionality” (2015)

Instructor Resource Guide (Word document)
Strategy Game (PowerPoint Presentation)
Author: Kosha D. Bramesfeld
Institution: Ryerson University
Description:  This resource is an empathy-based privilege and oppression awareness intervention that can be used to help students engage in difficult dialogues surrounding the issues of privilege, oppression, and intersectionality.  The materials include (a) 64 character profiles and game sheets that describe the demographic characteristics and resources assigned to each player’s character, (b) a strategy game that presents students with a variety of different decision scenarios that interact with their character’s resources (described in a 33-slide presentation), and (c) an instructor’s guide that covers the development of the game, its recommended uses, and a debriefing and discussion points that help students reflect on the outcomes of the game, its connections with real life inequality, and the role that privilege and oppression might play in the students’ own lives.

Best,

Lauri.


_________________________________________
Lauri Goldkind, PhD
Graduate School of Social Service
Fordham
http://www.laurigoldkind.net/

There is nothing in a caterpillar that tells you its going to be a butterfly.

--- Buckminster Fuller (1895-1983)

On Mon, Apr 13, 2015 at 1:32 AM, live <human.factor.one at gmail.com> wrote:
Games that do social good - students really resonate with Dr Jane McGinigal's  'Reality is Broken: Why Games Make Us Better and How They Can Change the World'.

Great projects to reference are her 'Superbetter' and her New York Public Library collaboration 'Find The Future'.

Cheers,
SharonG

Sent from my mobile device,
please excuse any typos.

On Apr 12, 2015, at 3:49 PM, "Luis E. Hestres" <luis.hestres at utsa.edu> wrote:

> Hi all,
>
> I'm teaching an intro to communication technologies class for comm majors, and one of our last weeks is about games. This will include an introduction to the history of the industry and some content about its most visible aspects, like blockbuster console games. But I'd like to talk to them about other topics, like gamification or games that aim to do social good. Can anyone recommend some interesting & engaging freshman/sophomore level readings about these topics? Ideally some long-form journalism or accessible scholarly work.
>
> Thanks!
>
> - - - - -
> Dr. Luis E. Hestres
> Assistant Professor
> Department of Communication
> The University of Texas at San Antonio
> One UTSA Circle
> San Antonio, TX 78249-0732
> http://www.luishestres.com
>
> Want to support our tax deductible nonprofit work by contributing to the UTSA department of communication?
> Please visit: https://giving.utsa.edu/FriendsofCommunication
> Thanks for your support!
> _______________________________________________
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